Grand Theft Auto 6 is already drawing attention within the games industry as more than a routine sequel. According to comments from veteran developers across multiple major studios, Rockstar Games' next release could set a new benchmark for open-world game design.

Senior figures linked to studios behind franchises from Atlus, Square Enix, and Sega have described GTA 6 as a rare type of release. Rather than focusing on hype, these discussions center on Rockstar's long-standing history of redefining expectations whenever it delivers a mainline Grand Theft Auto title.

Long-time Atlus director and producer Kazuyuki Yamai, who is best known for his work on the Shin Megami Tensei series, described GTA 6 as a potential standard-setter for the genre. "I'm excited to see if GTA 6 will finally be released," Yamai said, adding: "And if it will raise the bar."

Most of the developers involved in the discussion pointed Rockstar's pattern of establishing new baselines instead of following trends. GTA 5 raised expectations for open-world scale in 2013, while Red Dead Redemption 2 later pushed environmental realism and animation fidelity to new levels. GTA 6 is widely expected to build on these lessons, offering more detailed world systems and more immersive player interaction.

The legacy SNK art director, Nobuyuki Kuroki, also weighed in and talked about the anticipated impact GTA 6's release will have on players and the industry as a whole, stating: "I'm really looking forward to GTA 6. I think it will redefine players' standards, and I have a feeling that it'll be a once-in-a-generation moment for games."