Since Rockstar is rolling out their next big DLC, Bikers, on the 4th of October, showing that they do indeed heed public requests, the hope that certain long-standing issues which could be fixed with minimal tweaking has been revitalized in the community. GTA 5 has been getting universal praise from critics and players alike ever since initial launch three years ago, as has Online.
That said, no game is perfect, and there is always room for improvement. While the police and wanted system could use a complete overhaul across the board, one of GTA Online's longest standing problems are not only the fault of the game mechanics, but the players themselves.
Griefing is extremely widespread in GTA Online. Griefing is the act when some player purposefully screws with others in the lobby even though doing so does not yield significant rewards. Spawn-killing, repeated unprovoked attacks and the destruction of CEO crates all fall under griefing, as do many other acts.
Now, humans are almost universally assholes, so you can't exactly fix that. However, there are some mechanics in GTA Online which make griefing very, very easy. In some cases, it's precisely the mechanics designed to protect players from griefers are the ones catering to these offenders.
The passive system allows players to enter a mode where they cannot be harmed by other players, nor can they do harm to other players. In passive mode, you can still partake in PvE activities and kill PEDs, for example, however you cannot cause damage to other players, and vice versa. The idea was that whenever some brat who you wish would have dripped down their mother's thigh all those years ago is repeatedly killing you in their Hydra, you can turn on passive mode and be on your merry.






