You may have noted that GTA Online's latest DLC, Import/Export, was released earlier this week — it's kind of a big deal. The update added a ton of content, set the stage for more and brought some new features to the table. It was an update intended to top off 2016 and bring the year to an end on a high-note, and while some are salty about the prices, overall it delivered on that.
However, the more new features are added to GTA Online, the more apparent it becomes that Rockstar ought to look back and tweak the things already in place. The most notable reminder of this is the character appearance changing feature, allowing you to recreate the physical appearance of your in-game avatar for $100,000.
This feature has been requested by players for years, and based on some hidden game files, was intended to be in the game by default, but was cut for whatever reason. While none of us see into the inner workings of Rockstar's studio, as far as my knowledge of game development allows me to guess, there was no technical obstacle preventing this from being added before.
Now it is finally in the game and the fact that it's a paid service benefits Rockstar as well (the more people spend, the likelier they are to buy Shark Cards). And yet, it took them three years to go back and implement this change.
Which brings us to a trend — maybe even issue — that we've mentioned before. Rockstar keeps pumping out DLC for GTA Online that adds new content, but they never go back to tweak, fix or change something that was put into the game previously.
Now, looking back at recent updates like Bikers, Cunning Stunts, and Further Adventures in Finance and Felony, we wouldn't see too many issues with this approach. Looking back further, though? GTA Online recently celebrated its third anniversary, and in some aspects, this shows.
There are a number of features that ought to be implemented, while some aspects of the game could use updating. Many of these proposed features wouldn't change the dynamic of the game, they would just generally improve the experience for the players.








