GTA Online recently received the Gunrunning DLC which sets players loose on the rural areas of the game map to traffic illegal weapon shipments while evading hostile mercenaries. This is merely the newest update in a long line of free DLC that has been sequentially released over the years since the game's initial launch. But can the game's original map support this much content?

Further Adventures in Finance and Felony already crowded the city. Gunrunning brought bunkers, weaponized vehicle missions and gun trafficking to Blaine County, while Bikers and Import/Export added to the content of both areas. Preceding these are countless other updates such as Lowriders, Ill-Gotten Gains, Freemode Events and more that littered the open world with heaps of activities for players to perform.

Lobbies are capable of supporting 30 players, all of whom could technically be performing different activities at the same time, all on the same map. When Grand Theft Auto 5 was released, the map felt absolutely adequate — actually, it felt truly massive — for the amount of content available for players to indulge in. Both in single player and Online, the game's world was adjusted to the content with some leeway during development, as it should be.

However, the unprecedented success of GTA Online had Rockstar reconsider future plans for content. We're written novels on the topic of how Online's success ended up killing single player DLC, but the added effect was that Rockstar was, albeit briefly, essentially caught with their pants down. The reason for the notable delay between the launch of GTA Online and the DLC ball being rolled, as well as the relatively small content size of early updates, was because Rockstar wasn't initially prepared for significant post-launch content support.