For example, when players reach Rank 5 in GTA Online, they unlock missions provided by Lamar Davis, including "Introduction," "Mall Or Nothing," "Hold Up," and "Ballas to the Wall." As players rank up further, additional missions become available. For instance, "San Andreas Seoul" unlocks at Rank 16, "Ticket to Elysium" at Rank 18, and "Going Down the GOH" at Rank 20, with more missions unlocking as players' progress.
Players are rewarded with job points, money, and reputation points (RP) for completing Contact Missions.
When GTA Online was first released, way back in 2013, Contact Mission payouts were a flat rate depending on the mission difficulty (easy, normal, and hard). However, a year later in 2014, the payout calculation changed to a time-based system. Now, spending more time on a mission increases its payout, but there's a point where further time investment yields diminishing returns. The ideal time to spend doing a Contact Mission is 15+ minutes.
The table below explains the payouts you can expect compared to the duration of the Contact Mission.