GTA 6 fans have spent the past week reexamining one of the community’s favorite topics which is the size of the new Vice City map. The conversation picked up again after a popular comparison chart resurfaced and some players argued that the scale simply did not make sense. Others defended it, saying the map in GTA 6 will be much larger than anything Rockstar has attempted before. What followed was a mix of excitement, skepticism and plenty of back and forth as players tried to decide whether these oversized map concepts were even realistic.

The heart of the debate comes down to scale versus density. Players want a world that feels bigger than GTA 5 and previous entries but there is growing awareness that fan creations sometimes push the limits far beyond what a game like this can support. Some of the most popular comparison images place Vice City at a size that would take hours to cross, even by aircraft. The idea sounds thrilling until you consider how Rockstar traditionally builds its open worlds. The studio focuses on tightly constructed environments with layered detail and strong pacing. Maps that are too large risk feeling empty or disconnected which goes against what Rockstar usually aims for.