To paraphrase O'Reilly words, the technology might generate something that looks impressive at first glance, but achieving the level of detail and polish required for player-level quality would require so much human intervention and correction that developers might as well create it from scratch themselves.
What's especially concerning to O'Reilly is the current rush to implement AI across industries. He worries that companies are pushing to use AI as much as possible, resulting in subpar work that might not be immediately recognizable as flawed.
While O'Reilly acknowledges that AI technology will continue to improve and may find more applications in game development in the future, his core message is clear: human developers remain irreplaceable.
The environments in Rockstar's titles are renowned for their incredible attention to detail, atmospheric quality, and ability to create believable worlds that players want to explore. These qualities come from human creativity, artistic vision, and countless hours of careful crafting. You can't replicate these with AI.
Given Take-Two's stance on AI, it's unlikely that Rockstar will join the rest of the industry in relying on AI to help build the future of Grand Theft Auto.
GTA 6 is currently being made by multiple Rockstar studios, an all-hands-on-deck project that involves marquee names like Rockstar North and Rockstar San Diego with Rockstar India and Rockstar Australia also helping out, among others.
With so many human hands and a return-to-office mandate, it's safe to say that the incredible locations and highly detailed characters we've seen from the first and second GTA 6 trailer were largely the creations of human hands.
After spending eight years in development and a delay, GTA 6 will finally be available to play on May 26, 2026 on PlayStation 5 and Xbox Series S/X.