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Project Americas
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  2. Grand Theft Auto 6

Project Americas

By Matt Gibbs•Updated Dec 10, 2025
By Matt Gibbs
Jul 24, 2025•Updated Dec 10, 2025
Project Americas
Codename for
Grand Theft Auto 6
Developer
Rockstar Games
Publisher
Take-Two Interactive
Status
Unconfirmed by developer; Widely reported by journalists
Initial Scope (Rumored)
Four protagonists, three cities
Revised Scope (Rumored)
Two protagonists, one primary city (Vice City), evolving map
Key Sources
Jason Schreier (Bloomberg), Stephen Totilo (Axios)

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Project Americas is the unconfirmed codename for Grand Theft Auto 6 during production. GTA 6 has reportedly been in production since 2012.

Origins and Naming

The "Project Americas" name first surfaced in internet forums like Reddit, mentioned in speculative posts that ranged from wild guesses to surprisingly detailed claims. One such post became known as the most interesting fake GTA 6 leak at the time. Despite doubts about its authenticity, the name itself resonated with fans. "Americas" suggested a vision far beyond the series' usual take on fictionalized U.S. cities, sparking conversations about international settings and new frontiers for the franchise. Discussions around cities like Toronto or fan campaigns such as the push for a Vancouver-based GTA reflected this growing interest in global expansion.

What began as speculation gradually took on more weight. Reports by journalists like Jason Schreier of Bloomberg and Stephen Totilo of Axios confirmed not only the codename but also the ambitious direction it once represented. Their sources, reportedly close to the development team, described a project that started off with grand ideas before evolving into something more manageable. With those reports, "Project Americas" moved from being a catchy internet rumor to a credible piece of Rockstar's development history.

Initial Ambitious Scope

According to those same reports, the early concept for Project Americas was huge. Rockstar initially aimed to feature "four protagonists and three cities". This was a major leap in both narrative and technical complexity even beyond Grand Theft Auto V. It would have been a sprawling story playing out across multiple urban locations, possibly set in different countries, aligning with the "Americas" theme. The scope of this plan was unmatched, involving massive amounts of work to build detailed cities, create a wide array of assets, and interweave multiple character arcs.

From a technical standpoint, building and rendering three full-scale cities with Rockstar's trademark detail would push the capabilities of current hardware. Narratively, managing four protagonists in a way that felt coherent and emotionally engaging posed its own challenges. But it was also classic Rockstar reaching for something that could redefine what open-world games are capable of. A project of that size would have required the combined efforts of Rockstar's global teams, such as Rockstar India, to bring it all together. This early vision for Project Americas was a bold blueprint for what could have been the most expansive game in the studio's history.

Development Realities and Scope Reduction

As development continued, the scale of the original plan ran up against practical realities—budget, time, and the demands of maintaining Grand Theft Auto Online. That online world had become a massive success, pulling in hundreds of millions annually, and required ongoing content and support. Some analysts even suggested that GTA Online may have impacted the timelines or direction of Rockstar's future games, including GTA 6 due to its enormous resource demands.

Faced with these constraints, Rockstar reportedly adjusted its approach. Schreier described the reworked plan as a "moderately sized release" which was still large by industry standards, but scaled back from the original three-city vision. The focus reportedly shifted to a single major location, believed to be a modern-day take on Vice City, with plans to expand the world gradually through updates. This approach blends the polish of a traditional single-player game with the long-term flexibility of live-service content, allowing Rockstar to deliver a strong launch product without stretching development too thin. As part of this shift, the number of main characters was reduced from four to two.

Narrative and Protagonists

The narrowing of scope had a direct impact on the game's narrative structure. Rather than managing four main characters, Rockstar reportedly moved to a dual-protagonist setup. One of these characters is now confirmed to be the franchise's first playable female lead in the 3D era, a Latina woman named Lucia. This marks a major moment for the series, which has historically focused on male anti-heroes. Inspired by classic crime duos like Bonnie and Clyde, this new dynamic opens the door to deeper, more character-driven storytelling as joining Lucia would be his Clyde-in-crime, Jason Duval.

While a four-character story would have provided multiple perspectives and plotlines, it also risked becoming overly complicated. By focusing on two protagonists, Rockstar may be aiming for a more personal and emotionally resonant experience, something that builds on the success of GTA V while offering new storytelling possibilities.

Mission Accomplished?

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Topics in this article

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