The newest video game fad to hit the industry has been VR. While many thought it would be a passing gimmick, the strong start of the Oculus Rift and the HTC Vive, coupled with the upcoming release of the Playstation VR proved that bulky headsets tracking the motions of our heads while projecting a world before our eyes are here to stay.

However, CEO of Take-Two Interactive Software Strauss Zelnick is not convinced. He recently attended the Cowen and Company Technology, Media & Telecom Conference where he spoke about quite a few topics relevant to GTA and gaming as a whole. On of these topics was the viability of VR.

Zelnick has been known to be a VR skeptic since as long as 2014, however back then he was more open to the concept, claiming that if VR would eventually become popular, his company would not only jump on the bandwagon, but lead the way.

We are concerned that you’ll play our games for a long period of time — we don’t want people getting nauseated. And also, having had the experience, I’m not sure how long you want an immersive headset on your head... If that’s what consumers want, we’ll be first in line to give it to them.

Yet here we are, with two of the three major VR devices available with ever-growing libraries. The sales figures of the Rift and Vive prove that yes, there is a market for VR. But where are Take-Two's VR games? Where is our GTA VR edition?

Based on his comments at the conference, he has jumped off the fence and is now clearly in one of the camps on the VR debate — and it seems he's against. Zelnick has cited cost and space as issues which impede VR from becoming a truly mainstream phenomenon.

It is true that you need a really beefy PC to support either of the VR headsets. You shouldn't even try with anything worse than a GTX 980 in terms of graphics cards and you need a higher-end CPU as well. Of course, no two VR games are equals either and some demand even more from your rig.