When it comes to PC, GTA 5 and Online fans have been consistently getting the short end of the stick — but when we dig into possible reasons why, we just end up with more questions.
With the recent release of Bottom Dollar Bounties, a bunch of new activities, features, items and progression opportunities have arrived to GTA Online for players across Xbox Series X|S, PlayStation 5 and PC to enjoy — albeit a bit less for the latter.
A trend seems to be repeating itself, and fans of Rockstar Games still playing on the original gaming platform are seemingly left behind yet again — we must ask, why?
Bottom Dollar Bounties is far from the first instance where features are passing PC by, but it does stand to show a deepening feature disparity between the latest console generation and the platform where it all started — let's not forget the very first GTA launched on MS-DOS only before being ported to Windows, and then other platforms.
If we step back a few years for the sake of all-important context, we'll see that feature disparity across ports is par the course for Rockstar — however a key difference in past instances is a legitimately explainable reason caused by hardware limitations.
The Xbox 360 and PlayStation 3 versions of GTA Online ceased getting new DLC after a while in a post-Enhanced Edition world, so that the beefier Xbox One and PlayStation 4, as well as PC, wouldn't be held back.

However, there is no hardware limitation to speak of regarding PCs in this day and age that would reasonably set them behind consoles — it is a constant in the gaming industry that PC is, generally speaking, the most technically capable platform at any time, being vastly more customizable and adaptable than consoles while also being untethered from a generation lifecycle.
PC being treated unfavorably has been apparent in different ways as well; fans had to wait over one and a half years for GTA 5 to hit PC, and Red Dead Redemption 2 made the jump well after launch too.
Cheating and hacking in GTA Online affected PC disproportionately, although admittedly Rockstar has been fighting hard against this phenomenon. More recently, with next-gen (current-gen?) improvements hitting GTA 5 and Online, many of said improvements were console exclusive.
Ray-tracing, animals in GTA Online, Career Progress in recent DLCs such as Bottom Dollar Bounties, and the GTA+ Subscription Service — itself controversial for locking quality-of-life improvements behind a paywall — are just some of the features that PC players do not have access to, even though there is no real legitimate hardware reason why these should be console exclusive benefits.
Looking to the future, with GTA VI announced for Xbox Series X|S and PlayStation 5 only thus far, it doesn't look like this trend will be broken anytime soon.
If we were to hazard an educated guess, the likeliest scenario is a port of GTA 6 to whatever the next-gen consoles will be once they launch, then add roughly a year to that before we see the game hit PC.
So, what is the reason for PC routinely getting the short end of the stick when it comes to major modern Rockstar titles? No official answer exists, of course, but in all likelihood it comes down to the thing that everything ultimately come down to: money.