GTA Online: Crate Selling Profit Charts

Ever since the Further Adventures in Finance and Felony update was released for GTA Online, the new CEO missions have become the best way of earning money. Granted, the griefer issue has become a lot more pronounced than before, but you can always drop into a public lobby where you are alone by following these steps.

The NPC opposition is negligible, and since you are alone, the mood-swings of other players' internet won't affect you due to the peer to peer server architecture, making a disconnect unlikely. Soloing (or running with a few associates) crates rivals heists in terms of profits in GTA Online right now, making the new content one of the best ways to stack up cash for those bigger purchases.

Thanks to some helpful members of the GTA community, we've been able to find out exactly how much you'll earn by running heists and how to distribute the bounty if you are hosting. Now, once again with the help of the community, we can compare those figures to the exact amounts of cash you'll earn while running crate jobs.



Finance and Felony added an all new black market mechanic to GTA Online, wherein as a CEO you must buy one or more warehouses of varying sizes, buy illicit goods, take them to your warehouse and eventually sell them off to the right buyer. There are a number of factors at work here, such as the size and number of warehouses you have, how many crates you move at once, how long they stay in your warehouse, how much of a given good you own, whether it is special cargo or not and much more.

With all of these factors, it might be tough figuring out which course of action is the most profitable. Add to this the possibility of getting your crates blown up by some jerk in a populated public lobby, and the whole affair seems pretty risky. While there can be no gain without risk, it is better not to put millions of GTA $ on the line - if you want risk, you can always try Premium Races.


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Reddit users _Caith_Amach and Ovare have put together two massive charts showing how much you can earn with crates, broken down to time, number, size, amount and more in order to perfectly track and plan your crate delivery sessions.

Ovare's chart builds on the original made by _Caith_Amach, but also includes data which relates to profits earned with multiple warehouses, allowing the user to bypass the cooldown timer that kicks in when you complete a crate mission. Luckily, these only put the "parent" warehouse on ice, so the others may still be used to initiate runs.


Now, as you can see (once you've gotten your grips with these charts. It might seem pretty daunting at first glance), when done right you can get a somewhat higher time-to-money ratio with crate delivery sessions than with heisting in GTA Online. Even so, the initial investment required to run CEO missions is enough to put many players off.


That hefty investment might have been implemented for a reason. When some of the assets required for this line of work were discounted in a weekly event, a number of GTA Online players reported the CEO population exploding, leaving no-one wanting to be an associate other than inexperienced new players who couldn't afford the offices even at a discount.

Either way, these charts should help you plan ahead. Knowing your goals and what you want to buy helps, as well as learning a few other tips on earning money. Gaining cash in GTA Online might seem tough, but if you're doing it smart, you'll be rich in no time.

How lucrative do you find crate missions to be in GTA Online?

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Aron Gerencser
In the site's early beginnings, Aron was responsible for the bulk of the news posts that you'd find on GTA BOOM each and every day. He loves getting involved with the community and is an avid fan of all things Rockstar Games. Since then, Aron has become an editor across all the content that is posted on GTA BOOM. His journey with the franchise began with GTA 2 back when it was new (all the way back in 1999), and he was a gamer even before then. Graduating summa cum laude from Università degli Studi Guglielmo Marconi with a BA in Media Production, Aron has been a game journalist since 2014. When not writing, editing or playing, Aron is building models which you can find on Instagram and Facebook.