He believes the rush to implement AI in development will lead to subpar work, arguing that human creativity remains irreplaceable for quality.
In a recent YouTube interview on the Kiwi Talkz podcast, former GTA 6 developer David O'Reilly shared his thoughts on the growing role of AI in game development - and he isn't exactly the biggest fan of the tech world's latest buzzword.
While O'Reilly acknowledges that AI has legitimate uses in automating certain repetitive tasks, he's quick to point out that the technology falls far short when it comes to creating the kind of quality content that players expect from AAA games.
It's a similar sentiment shared by Take-Two Interactive CEO Strauss Zelnick back in March, who explained that AI will supplement video game development and not necessarily replace humans in the industry.
David O'Reilly spent 12 years at Rockstar Games as an environment artist, contributing his talents to Grand Theft Auto 5 and Grand Theft Auto 6. Much like Obbe Vermeij, who believes that GTA 7 will cost significantly less to make due to AI, his extensive experience gives him unique insight into what actually goes into creating these virtual environments and why AI isn't the magic solution some people think it is.
According to O'Reilly, AI might be useful for time-consuming tasks like generating rough initial passes of terrain or handling vegetation placement. He explained that developers spend considerable time on repetitive processes where AI could potentially save time.
Populating otherwise empty wilderness with trees and shrubs is one thing. However, when it comes to creating environments that meet the quality standards players expect, O'Reilly believes AI simply isn't up to the task.