Frame rate expectations aren't looking promising either. While some games offer 60 FPS "performance modes" on the PS5 and Xbox Series X, this is doubtful on the Xbox Series S. The 30 FPS target seems most realistic given the game's demanding graphics and vast open world, which may already push the console - which will be 6 years old by the time the game launchers - to its limits.
As next-gen games become more ambitious (and expensive), the gap between the Xbox Series S and its more powerful counterparts appears to be widening rather than narrowing through optimization. While Rockstar has done an excellent job putting other developers to shame with its mastery over the RAGE engine, getting GTA 6 to run at 1080p and maintain a stable 30 FPS on the Xbox Series S will take nothing short of a miracle.
For context, Digital Foundry predicts that even the base PS5 and Xbox Series X will target 1440p at 30 FPS without offering a performance mode. It's worth noting these predictions are based on analysis of trailer footage and hardware specifications, not direct gameplay data.
There's still over a year left for Rockstar to work its magic (and Take-Two Interactive CEO Strauss Zelnick did previously express his confidence in the game's performance on the Xbox Series S), but the evidence at the moment suggests that owners of the economically priced console should prepare for a visually compromised experience.
For what it's worth though, Xbox owners aren't completely left out. Grand Theft Auto V is on the Game Pass, after all. The Xbox Series S and Xbox Series X are also where fans can enjoy Grand Theft Auto 4 at its best, at least until Rockstar confirms the long-rumored remaster that's supposedly coming out later this year.