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Vehicle Comparison

Cruiser vs Fixter

Compare base and upgrade-tested performance where available, switch HSW or custom states per side, and keep the base vehicle economy and handling view visible underneath.

Tested Performance Comparison

These rows follow the selected compare state on each side, including HSW and other reviewed upgrade states when available.

CruiserΔFixter
Tested Top Speed
Cruiser33.5 MPH (Base Tested)
10.8 MPH
Fixter44.3 MPH (Base Tested)
Tested Lap Time
Cruiser2:55.173
40.739 s
Fixter2:14.434
Class Rank
Cruiser#6 in Cycles
3 places
Fixter#3 in Cycles
Overall Rank
Cruiser#134
3 places
Fixter#131

Base Vehicle Economy & Ownership

Economy rows stay tied to the canonical base vehicle, even when an upgrade state is active above.

Base-canonical economy only

CruiserΔFixter
Purchase Price
Cruiser$800
N/A
Fixter-
Owned Resale
Cruiser~$480
N/A
Fixter-
Stolen / Found Sale
CruiserCannot be sold
N/A
Fixter-
Trade Price
Cruiser-
N/A
Fixter-
Cost per MPH
Cruiser$24 / MPH
N/A
Fixter-

Base Vehicle In-Game Stat Bars

These rows stay on the base vehicle because HSW and custom upgrades do not have a reliable in-game HUD model in this compare view.

Base-canonical handling only

CruiserΔFixter
Acceleration Score
Cruiser20/100
14 pts
Fixter34/100
Braking Score
Cruiser93/100
80 pts
Fixter13/100
Traction Score
Cruiser55/100
2 pts
Fixter56/100

Base Vehicle Handling Radar

Shape tells the story for the base vehicles only: wider polygons usually mean a more balanced handling profile, while spikes indicate specialization.

SpeedAccelBrakingTraction
Cruiser
Fixter

Base value snapshot

Cruiser: $24 / MPH

Fixter: -

Base Vehicle Street Profile

These handling notes stay tied to the base vehicles, regardless of any HSW or custom state selected above.

Ram Rating

Cruiser is heavier, so it is usually harder to ram off line.

Launch Profile

Both share a similar drivetrain layout, so launch behavior should be closer.

Braking Edge

Cruiser has the stronger braking coefficient on paper.