Nowadays the AAA gaming industry is a really haphazard one. Countless franchises have a yearly release schedule, the race is always on to 'steal' the playerbase of whatever is currently popular and funnel it into the next big release. Pre-order bonuses and day-one DLC are all aimed at getting as much revenue from the game before launch or in the one or two weeks after, instead of increasing the shelf life of the game.
Take DOOM, for example. The recent remake-sequel-thing-installment in one of the cornerstone franchises of gaming as a whole, the newest entry in the series that practically invented the modern FPS, was released this past May. 4 months ago. When it launched, it was met with near unanimous praise from both fans and critics, and was lauded as a worth successor of the series. No one talks about it today.
GTA 5, specifically Online, is still making headlines however, and still has a massive player base. What is the key to its success? Fame? Doom had that. A solid, popular multiplayer component? Doom had that. Mainstream recognition? Doom has that. What determines longevity? Is it mentality?
If you look at most large publishers today, they keep throwing out new titles almost back to back, as if they are afraid of being forgotten or going bankrupt if they don't release a new AAA blockbuster every other month. Look at Ubisoft or EA, or countless others. Their launch schedules are absolutely filled.
Even the other dev team under the Take-Two umbrella next to Rockstar, 2K games, keeps on releasing game after game after game. Sure, in these cases we are looking at entire publishers or massive groups of multiple dev studios, while Rockstar is just one team — or so you would think. Actually, Rockstar has 8 studios across the world.
That said, Rockstar has only put out GTA 5 plus DLC in the past three years. Online has worked out wonderfully for both them and Take-Two, seeing as it is still pretty much keeping both companies soaring on its own, with minimal investment required. However, they must be working on something behind closed doors, right?
GTA Online may still be among the most popular multiplayer games out there, but the vultures are circling so to say. Several games that might be rivals are on the brink of release. Year and year again multiplayer juggernaut (the singleplayer components have been forgettable since 4, and absent in the latest release) Call of Duty tried to topple the giant, and even after a strong launch month, many players drifted back to Grand Theft Auto. Will this year be the same?










