While the most recent ban wave in GTA Online might have made the public lobbies somewhat safe for a few days, the hacker issue itself hasn't quite been corrected yet. Even after ban waves, some stragglers survive and the hacker population regenerates swiftly. The players are understandably bothered by the situation.

The hackers have become so prominent that sessions without them are unfortunately rare. These hackers can crash games, make jobs impossible by insta-killing everyone else in the lobby, or spawning infinite airplanes which plummet from the sky.

All in all, the hackers are just a nuisance — but like any pest, if there is too many of them, it becomes unbearable. Unfortunately early on in development, Rockstar had grossly underestimated the popularity of GTA Online. Never daring to hope that their game would have over 8 million unique players every week and bring in half a billion in profits from microtransactions, the team appeared to go with a design choice suited for something more back-stage.