GTA Online recently shook the ant-farm with the Cunning Stunts update. Players are tasked with braving dangerous Stunt Races suspended thousands of feet in the air, with tracks winding about the skyscrapers of Los Santos' downtown, as well as some other notable landmarks.
Cunning Stunts also added a motherload of vehicles to the game so players can enjoy the new races in new rides. Since the original 16 races and 13 vehicles couldn't possibly be enough, just yesterday Rockstar added another 6 races and 3 rides to the game, also in the theme of Cunning Stunts.
Obviously, the main attraction in this DLC is the whole Stunt Racing angle. All kinds of insane traps and obstacles, like rings of fire, spinning bars and massive jumps that can only be braved with the help of speed-boosters.
Races have always been an integral part of Grand Theft Auto, especially in Online. Back when the multiplayer component launched, Races were among the most lucrative activities. Since the release of Heists, they have dropped down on the ladder of popularity. Even so, there has always been a strong core fan-base of racers keeping the tradition alive.
Stunt Races have heralded the return to glory for the motorsports. However, they have also made some existing issues much more pointed and obvious, proving that Rockstar should take another look at the base mechanics of racing in GTA Online.












