For just about three years now, players have been waiting with bated breaths to return to GTA 5's rendition of Los Santos once again in a story-driven single-player expansion, adding to the story of Trevor, Michael and Franklin. After years of no information, most have lost hope, but what if Rockstar is preparing for the biggest curveball in the game's history?
Whenever Story DLC is discussed, and it's discussed often, it and Online DLC are seen as being at odds with one another. It's a question of either/or: will Rockstar make singleplayer DLC or will they continue to support Online?
Of course, Rockstar has more than enough resources to develop both concurrently. Not even Red Dead Redemption 2's impending release can hinder them. They have more than enough funding to spin all these plates, RDR 2 is handled by a different studio, and with the game releasing this Fall, development proper has probably wrapped up by now (please don't delay it Rockstar!).
Since Rockstar's lips are sealed regarding Story DLC, we have no definitive answer as to why it's MIA, however we can guess. While paid story DLC would likely cost a lot to make in order to ensure it's up to snuff, it wouldn't be as profitable — in spite of what our polls indicate — as producing low-investment GTA Online updates which boost Shark Card sales.
Rockstar seems to think singleplayer DLC isn't worth the effort and money invested, whereas continued support for GTA Online will help keep it a relevant game in the ever-changing landscape of top multiplayer titles. Discussions often see some variation of "Shark Cards sell well, therefore no singleplayer DLC".
Well here's an idea: separate the concepts "Story DLC" and "Singleplayer DLC". Who says Rockstar can't put the story into Online? Countless MMOs have recently attempted in creating narrative-driven experiences as opposed to being large open worlds with all kinds of unrelated fluff tossed in, and they've been succeeding.
If you can't really envision narrative entering GTA Online in a big way, you need to look no further than games such as Guild Wars 2 and Star Wars: The Old Republic. Both put heavy emphasis on the RPG elements of their formulas (since, you know, they're RPGs) and offer branching storylines to individual players whilst also featuring all the typical MMO trappings. And both happen to be fantastic games.










