Rockstar Games is in a situation that few developers wouldn't want to be in.
They have a "problem" in that one of their games is so incredibly successful that their future, also poised to be successful, games may not match it. The oft-mentioned colossal success of Grand Theft Auto 5 has turned the pre-release period of Red Dead Redemption 2 into a pre-emptive damage control crisis for the company.
The issue Take-Two is facing is unlike the typical issues publicly traded companies face, like the odd projection not being met or somesuch. No, what they are facing here is a tad more unique. It is Take-Two having published both the single most profitable media product ever created and the best-selling unbundled game of all time, with nearly 100 million copies shipped.

Why would that be an issue, you ask. Surely, success must be a good thing, right?
The problem here is that the success of one game sets a precedent and expectations. Game over game, Rockstar's titles have been reaching higher and higher numbers in terms of sales and profit. The problem with numbers is that they are taken out of context, they do not tell the whole story.
However numbers are what investors like and look at. Hence, an unspoken (mostly, at least) expectation looms over Red Dead Redemption 2 — it needs to top GTA 5.
Strauss Zelnick, CEO of Take-Two Interactive, has been at the frontline of the company's PR attempts to get rid of this expectation because they know full well that it would be basically impossible to achieve.
Zelnick has been featured in an uncharacteristically high number of interviews recently and always weaves into his answers some manner of rejection towards the notion that Red Dead Redemption 2 should top GTA 5's financial results.
It's always integrated into broader answers relevant to the topics at hand and dressed in a corporate-friendly manner, but the message is unchanged: Take-Two doesn't expect Red Dead Redemption 2 to match the success of their flagship franchise.