Over the course of the past few years, the video game industry has taken a clear turn towards being reliant on regularly changing trends. This has, in turn, given YouTubers, Streamers and so-called "influencers" greater significance and what some might even call power.
What genres the influencers choose to stream and what becomes their most popular content are co-dependant, with a perfect example of this phenomenon being the Battle Royale craze.
The industry is in flux with the food chain becoming more fluid. On the one side, we have games like PlayerUnknown's Battlegrounds or Fortnite – one evolved out of a mod and being made by an Indie company, the other a free-to-play game mode of an otherwise paid survival game.
On the other side, you have huge AAA titles like Grand Theft Auto 5 which has sold almost 100 million copies and is the most profitable media product ever created.
Taking a snapshot of the current landscape, traditional AAA is still at the top of this industry. GTA 5 and its ilk, created by developers with countless studios strewn across the globe and published by major corporations with many labels under their wing, with multi-million dollar marketing campaigns and wide-reaching franchising efforts dominate the market.
Even though they're not as defining as they were a few years ago, military FPS IP like Call of Duty and Battlefield still make insane amounts of money, Ubisoft's Assassin's Creed franchise is getting its 12th main installment.
Trends have always been a major part of how the multi-year gaming landscape looks like. During the golden age of military FPS games like the previously mentioned CoD and Battlefield, every other AAA studio was pushing out a linear shooter game with scripted "cinematic" set pieces, one or two scenes manufactured to be shocking and so forth. Then came the survival game craze, then suddenly everything became open-world, and now every game is getting a battle royale mode.
Multiple fads also coexist. The retro-fuelled nostalgic indie resurgence of the late noughties coincided with the military FPS era when every small developer would make a pixel-art 2D side-scrolling platformer. The spread of the open-world sandbox spans several other fads, but we only noticed it when the latest installments of previously decidedly non-sandbox games got the treatment.








