Remember that time when a credible study proved playing violent games don't cause violence? And that other time? And another one again? Yeah, well, you can add one more to the list which completely gut the notion that someone playing lots of Grand Theft Auto will end up shooting people in real life.
While the "games cause violence" misconception isn't quite making headlines like it used to a few years ago, that isn't because it's gone — it just isn't newsworthy anymore. However, while video games and their enjoyment are becoming ever more mainstream and normalized, old prejudices among the demographic which doesn't play games have also become normalized. Just because they aren't talked about doesn't mean they aren't there.
This concept used to be big news at a time, especially with GTA specifically named. Even recently, there was some kerfuffle about a mod changing vehicles in GTA 5 to resemble those found in New South Wales due to the connotation with violent video games. You'd think this notion has been debunked enough times by relevant scientific studies, but it's widely known that the general group who subscribes to these ideas chronically cherry-picks what science they believe.
GTA has achieved much of its fame in part thanks to the constant controversy which followed the franchise during its entire life, from the very first title all the way to GTA 5, the latest release. We're also willing to bet a few Shark Cards on the next GTA game stirring up controversy as well — it just wouldn't be GTA otherwise.
Thing is, considering how overwhelmingly popular GTA is, if its capacity to induce violence in people were real, even to a smaller extent than believed by some, there would still be a vastly higher number of incidents with a clear connection to the game. Whenever the perpetrators of violent crimes just happen to also play games, it is always highlighted by the media, and yet these cases aren't flooding everyone's newsfeed daily.
Plenty of arguments that are tossed up stating that video games elicit violent behavior often have very practical counterpoints, just in case the studies weren't enough. Something which has come up often is that engaging in virtual acts of violence as recreation desensitizes players to actual violence, making these acts seem less severe or serious.
Thing is, there exists a very official and, generally speaking, respected organization which very much aims to desensitize people involved with it towards violence — the army. Countless times, when this desensitization argument is brought up, numerous people involved with the military chip in saying that if games would really have this effect, all recruits would have to play them.








