It's time to whip out our calculators and heisting knowledge in order to put the fairness debates about the payment percentages for the original Apartment Heists to rest once and for all. If you want to host one of these heists, but don't know how to treat your team mates fairly, or if you suspect you've been "cheated" by the host, look no further.
This guide aims to be the definitive resource not only for understanding fair distribution of the finale payout for the original GTA Online Heists, but also a comprehensive source for their updated, verified, and correct payout numbers, covering setup costs, individual setup mission earnings for crew, and total finale payouts across all difficulty levels.
Each OG heist in GTA Online comes with a set-up fee that the host has to pay upfront and is never refunded. If the team fails, if someone quits, then the host basically loses that cash. Each of these heists is preceded by a few setup missions that need to be completed before the finale can be initiated. These setup missions have small payouts for the team members, but the host receives no reward for their completion.
The percentage allocation should be done with this in mind, seeing as the host only gets anything out of the finale for these initial heists, while the members are rewarded for the set-ups. The idea is to allocate cash in such a way that in the end everyone gets a fair share out of the whole heist (setups and finale combined).
Usually, this will leave a small extra amount of cash (referred to as "Excess" in the tables below) which can then be distributed in whatever which way the host likes. Either give it to a member who displayed exceptional performance during the missions, distribute it among everyone or keep it for your self.
The guide will assume that the finale and all the setup missions for each of these original heists are played on the same difficulty. Technically, a player may change the difficulty in between missions, however putting together accurate calculations for each and every possible permutation would result in literally hundreds of different payout tables!






