
Super
Coil Cyclone II
AWD drivetrain • Base state
Compare State
Coil Cyclone II vs Annis S80RR
Compare base and upgrade-tested performance where available, switch HSW or custom states per side, and keep the base vehicle economy and handling view visible underneath.

Super
AWD drivetrain • Base state
Compare State

Super
RWD drivetrain • Base state
View full detailsThese rows follow the selected compare state on each side, including HSW and other reviewed upgrade states when available.
| Metric | Cyclone II | Delta | S80RR |
|---|---|---|---|
| Tested Top Speed | 119.3 MPH (Base Tested) | 3.8 MPH | 123 MPH (Base Tested) |
| Tested Lap Time | 0:59.660 | 0.701 s | 0:58.959 |
| Race Tier | C | Different tiers | B |
| Class Rank | #20 in Supers | 7 places | #13 in Supers |
| Overall Rank | #34 | 11 places | #23 |
Economy rows stay tied to the canonical base vehicle, even when an upgrade state is active above.
Base-canonical economy only
| Metric | Coil Cyclone II | Delta | Annis S80RR |
|---|---|---|---|
| Purchase Price | $2,250,000 | 325000 GTA$ | $2,575,000 |
| Owned Resale | ~$1,350,000 | 195000 GTA$ | ~$1,545,000 |
| Trade Price | - | N/A | - |
| Cost per MPH | $18,868 / MPH | 2067 GTA$/MPH | $20,935 / MPH |
These rows stay on the base vehicle because HSW and custom upgrades do not have a reliable in-game HUD model in this compare view.
Base-canonical handling only
| Metric | Coil Cyclone II | Delta | Annis S80RR |
|---|---|---|---|
| Acceleration Score | 78/100 | 15 pts | 93/100 |
| Braking Score | 42/100 | Even | 42/100 |
| Traction Score | 78/100 | 6 pts | 84/100 |
Shape tells the story for the base vehicles only: wider polygons usually mean a more balanced handling profile, while spikes indicate specialization.
Base value snapshot
Coil Cyclone II: $18,868 / MPH
Annis S80RR: $20,935 / MPH
These handling notes stay tied to the base vehicles, regardless of any HSW or custom state selected above.
Ram Rating
Coil Cyclone II is heavier, so it is usually harder to ram off line.
Launch Profile
Coil Cyclone II has AWD, which usually helps launch consistency and mixed-surface grip.
Braking Edge
Braking coefficients are matched, so stopping performance should be similar.