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Take-Two Interactive

By Matt Gibbs•Updated Nov 9, 2025
By Matt Gibbs
Oct 14, 2025•

In this article

Article Contents

Jump to the section you need right now.

  • Overview / Description
  • Branding and Design
  • Products / Services
Updated Nov 9, 2025

In this article

  • Overview / Description
  • Branding and Design
  • Products / Services
  • Locations
  • Trivia
Take-Two Interactive
The Take-Two Interactive company logo.
Founded
September 30, 1993
Headquarters
New York City, United States
Key People
Ryan Brant (Founder), Strauss Zelnick (CEO), Karl Slatoff (President)
Industry
Video games, Entertainment
Major Franchises
Grand Theft Auto, Red Dead, NBA 2K, BioShock, Borderlands, Civilization, Mafia, WWE 2K
Subsidiaries
Rockstar Games, 2K, Zynga

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StudiosNewswirePublishersTake-Two Interactive

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    Revenue
    Over $2 billion (as of latest reports)
    Employees
    5,000+ (approximate)

    Take-Two Interactive Software, Inc. is an American video game holding company based in New York City. As one of the largest publicly traded game companies in the world, it is the parent company of major publishing labels Rockstar Games and 2K, making it the owner and publisher of highly successful franchises such as Grand Theft Auto, Red Dead Redemption, and NBA 2K.

    Overview / Description

    Take-Two Interactive was founded on September 30, 1993, by Ryan Brant, who served as its first CEO1. The company found early success with games that utilized full motion video, such as Hell: A Cyberpunk Thriller, which featured actor Dennis Hopper. After going public in 1997, Take-Two began a series of acquisitions to expand its development, publishing, and distribution capabilities. A pivotal moment came in March 1998, when the company acquired assets from BMG Interactive2, including the rights to the then-controversial Grand Theft Auto property3. This acquisition led to the formation of the Rockstar Games label, co-founded by Sam and Dan Houser, which would go on to develop the franchise into a global phenomenon, starting with the release of Grand Theft Auto III in 2001.

    The early 2000s were a period of significant growth, with revenues exceeding US$1 billion by 2003, driven by the success of the Grand Theft Auto series. In 2005, Take-Two established its second major publishing label, 2K, after acquiring Visual Concepts and Kush Games from Sega, creating 2K Sports and consolidating other studios under the new brand4. However, this period was also marked by regulatory issues, including a U.S. Securities and Exchange Commission (SEC) investigation into accounting fraud and a separate investigation into options backdating56, which resulted in fines and the resignation of founder Ryan Brant7. The company also faced controversy and legal action over the "Hot Coffee mod" in Grand Theft Auto: San Andreas.

    These challenges led to a shareholder takeover in 2007, which saw the current management ousted and Strauss Zelnick installed as chairman8, with his partner Ben Feder becoming CEO (Zelnick would later take over as CEO in 2010)9. Shortly after, in 2008, the company rejected a hostile takeover bid from competitor Electronic Arts10. Under the new leadership, Take-Two continued its growth, buoyed by the monumental success of Grand Theft Auto V, which has sold nearly 100 million units and generated an estimated US$6 billion in revenue11.

    In recent years, Take-Two has expanded significantly into the mobile gaming market through major acquisitions, including Social Point in 2017 for US$250 million12 and Zynga in 2022 for US$12.7 billion13. The company also established the Private Division label in 2017 to publish games from independent studios14, though this label was later sold in 2024 as the company shifted focus15. In 2024, Take-Two acquired The Gearbox Entertainment Company, adding the Borderlands franchise to its portfolio16. Despite this growth, the company has also undergone restructuring, including laying off 5% of its workforce17 and closing studios like Intercept Games and Roll7 in 202418.

    Branding and Design

    Take-Two Interactive's primary business strategy revolves around a decentralized "label" structure, which it effectively invented with the establishment of Rockstar Games in 199819. This model grants significant creative independence to its main publishing labels, Rockstar Games and 2K, allowing them to operate with their own infrastructure, management, and creative direction. This approach is credited with fostering innovation and a diversity of high-quality titles, from the action-adventure focus of Rockstar to the sports and strategy games of 2K. The company has also used specific branding for different market segments, such as the former 2K Play label for family-friendly titles. The company used a different logo from 1999 to 2004 before adopting its current design20.

    Products / Services

    Take-Two Interactive operates as a holding company for its publishing labels and development studios, which create and publish video games across numerous genres.

    Publishers

    • 2K: Headquartered in Novato, California, this label is composed of divisions 2K Games, 2K Sports, and the former 2K Play. It handles sports simulation games like the NBA 2K and WWE 2K series, as well as other major franchises like BioShock, Borderlands, and Civilization.21
    • Rockstar Games: Located in New York City, this label specializes in action-adventure games and is responsible for the Grand Theft Auto and Red Dead franchises.22
    • Zynga: Acquired in 2022, this label is a major force in the mobile gaming market, bringing franchises like FarmVille and Words with Friends under Take-Two Interactive.23

    Development Studios

    Take-Two owns a wide array of development studios globally, organized under its publishing labels.

    Locations

    Take-Two Interactive is a global company with its worldwide headquarters located in New York City. Its primary operations are managed from several key locations:

    • New York City, U.S.: Worldwide headquarters for Take-Two Interactive and the headquarters for the Rockstar Games label.
    • Novato, California, U.S.: Headquarters for the 2K label, located at Hamilton Landing.
    • Windsor, Berkshire, U.K.: Manages the company's European operations.
    • Singapore: Manages the company's Asian operations.

    The company also maintains a presence through its numerous development studios located across North America, Europe, and Asia.

    Trivia

    • In 2008, Electronic Arts (EA) launched a hostile takeover bid for Take-Two, offering approximately US$1.9 billion. Take-Two's board, led by Strauss Zelnick, rejected the offer as inadequate, and EA eventually let the offer expire.
    • The company has been involved in litigation to protect its trademarks, filing disputes against entities attempting to register trademarks containing words like "rockstar," "bully," or "2K."41 This included a notable dispute against Hazelight Studios over the name of their game, It Takes Two.42
    • Take-Two has actively taken legal action to block the release of certain mods for Grand Theft Auto games, particularly those that impact multiplayer or are built using contentious reverse-engineering methods.43
    • In 2009, Take-Two settled class-action lawsuits for US$20.1 million related to the "Hot Coffee mod" controversy in Grand Theft Auto: San Andreas and the separate options backdating fraud.44
    • In July 2024, Take-Two Interactive became one of the video game publishers targeted by a labor strike initiated by the SAG-AFTRA union over concerns regarding actor protections related to the use of AI for voice and likeness replication.45
    • Former Rockstar North President Leslie Benzies filed a lawsuit against Take-Two and Rockstar in 2016 for $150 million in unpaid royalties. The litigation ended in 2019 with a confidential settlement.46

    References

    1. Dignity Memorial – “Ryan Ashley Brant Obituary, West Palm Beach – Dignity Memorial”, March 23, 2019. – Accessed August 1, 2025.

    2. Telecompaper – “BMG Interactive acquired by Take‑Two Interactive”, March 15, 1998. – Accessed August 1, 2025.

    3. GameSpot – “D.I.C.E. '08: Riccitiello lords over "city‑state" studio model”, February 8, 2008. – Accessed August 1, 2025.

    4. IGN – “Take-Two buys Visual Concepts”, January 24, 2005. – Accessed August 1, 2025.

    5. The New York Times – “Options Backdating Scandal”, February 15, 2007. – Accessed August 1, 2025.

    6. The Baltimore Sun – “Video-game publisher lied to shareholders, suit says”, December 27, 2001. – Accessed August 1, 2025.

    7. Newsday – “City Inc.”, March 17, 2004. – Accessed August 1, 2025.

    8. Music Business Worldwide – “Was this the biggest mistake in the history of the music business?”, November 11, 2018. – Accessed August 1, 2025.

    9. The New York Times – “Understanding Game Theory”, March 30, 2007. – Accessed August 1, 2025.

    10. CNET – “EA Tries to Buy Take-Two to Keep Its Top Spot”, February 24, 2008. – Accessed August 1, 2025.

    11. The Motley Fool – “Take-Two Interactive Has Big Expectations for Upcoming Releases”, August 27, 2018. – Accessed August 1, 2025.

    12. GamesIndustry.biz – “Take-Two acquires mobile developer Social Point for USD$250M”, February 1, 2017. – Accessed August 1, 2025.

    13. Reuters – “Take-Two to buy 'FarmVille' maker Zynga for $11 bln in largest gaming deal”, January 10, 2022. – Accessed August 8, 2025.

    14. GamesIndustry.biz – “With Private Division, Take-Two wants to empower a new breed of indie developer”, December 14, 2017. – Accessed August 8, 2025.

    15. GamesIndustry.biz – “Zelnick on Private Division sale: 'Those projects were smaller, we're in the business of big hits'”, November 6, 2024. – Accessed August 8, 2025.

    16. Take-Two Interactive Software, Inc. – “Take-Two Interactive Software, Inc. to Acquire The Gearbox Entertainment Company Inc., Developer of Highly Successful Borderlands Franchise”, March 27, 2024. – Accessed August 8, 2025.

    17. Bloomberg – “Take-Two to cut workforce 5%, drop projects in savings drive”, April 16, 2024. – Accessed August 8, 2025.

    18. Eurogamer – “Kerbal Space Program 2 team to be laid off in June, says senior manager”, May 28, 2024. – Accessed August 8, 2025.

    19. Telecompaper – “BMG Interactive acquired by Take-Two Interactive”, March 15, 1998. – Accessed August 8, 2025.

    20. [Logopedia – “Take-Two Interactive logo history: Eurostile font with 'Byline' byline (2001–2002)”, May 28, 2024.](https://logos.fandom.com/wiki/Take-Two_Interactive#:~:text=Eurostile-,Launched:,Byline (2001-2002) – Accessed August 8, 2025.

    21. Barker Pacific Group – “Hamilton Landing is flying high”, January 12, 2007. – Accessed August 8, 2025.

    22. GameSpot – “Take 2 Takes BMG”, April 28, 2000. – Accessed August 8, 2025.

    23. GamesIndustry.biz – “Take-Two completes Zynga acquisition”, May 23, 2022. – Accessed August 8, 2025.

    24. Gematsu – “2K Games opens Silicon Valley game studio led by industry veteran Michael Condrey”, February 4, 2019. – Accessed August 8, 2025.

    25. U.S. Securities and Exchange Commission – “Take-Two Interactive Software, Inc. Annual Report on Form 10-K for the fiscal year ended October 31, 2005”, January 6, 2006. – Accessed August 8, 2025.

    26. GamesIndustry.biz – “2K opens Cloud Chamber to build another unforgettable BioShock experience”, December 9, 2019. – Accessed August 8, 2025.

    27. GameSpot – “Take-Two takes in Firaxis”, November 7, 2005. – Accessed August 8, 2025.

    28. PlayStation Universe – “Take-Two now officially owns Gearbox Entertainment as acquisition completes”, June 12, 2024. – Accessed August 8, 2025.

    29. Kotaku – “2K signs Tiger Woods, buys the studio behind PGA Tour 2K21”, March 16, 2021. – Accessed August 8, 2025.

    30. CNET – “Take-Two Takes Sega’s Sports Game Studios”, January 24, 2005. – Accessed August 8, 2025.

    31. Video Games Chronicle – “Rockstar has taken over Master Chief Collection developer Ruffian Games”, October 12, 2020. – Accessed August 8, 2025.

    32. Destructoid – “Rockstar swoops as Starbreeze is forced to sell off a studio”, May 13, 2019. – Accessed August 8, 2025.

    33. GameSpot – “Mobius renamed Rockstar Leeds”, April 8, 2004. – Accessed August 8, 2025.

    34. GameSpot – “Take 2 Captures Tarantula”, April 28, 2000. – Accessed August 8, 2025.

    35. GamesIndustry.biz – “Rockstar London establishes new development studio”, November 22, 2005. – Accessed August 8, 2025.

    36. GameSpot – “Rockstar acquires Mad Doc”, April 4, 2008. – Accessed August 8, 2025.

    37. GameSpot – “Take-Two acquires DMA Design”, April 27, 2000. – Accessed August 8, 2025.

    38. GameSpot – “Angel Studios acquired by Rockstar”, November 20, 2002. – Accessed August 8, 2025.

    39. IGN – “Take-Two forms Rockstar Vancouver”, August 1, 2002. – Accessed August 8, 2025.

    40. TechCrunch – “Take-Two moves into mobile games, buys Social Point for up to $276M”, February 1, 2017. – Accessed August 8, 2025.

    41. The Verge – “Take-Two grapples with Remedy Entertainment over 'R' logo trademark dispute”, January 16, 2024. – Accessed August 8, 2025.

    42. TheGamer – “Take-Two files trademark dispute for 'It Takes Two'”, December 1, 2021. – Accessed August 8, 2025.

    43. PC Gamer – “Rockstar is talking with OpenIV developer, issues new statement on mods”, June 23, 2017. – Accessed August 8, 2025.

    44. The New York Times – “Four years later, Grand Theft Auto lawsuit is settled”, September 3, 2009. – Accessed August 8, 2025.

    45. Reuters – “Hollywood's videogame performers to strike over AI, pay concerns”, July 25, 2024. – Accessed August 8, 2025.

    46. Kotaku – “Rockstar North Boss Leslie Benzies Is Out After Nearly Two Decades”, January 12, 2016. – Accessed August 8, 2025.

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    Dundee, Scotland31

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    Bangalore, India32

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