Team Bondi Pty. Limited, which operated under the trade name Team Bondi, was a Sydney-based video game developer best known for creating the action-adventure game L.A. Noire, which was published by Rockstar Games in 2011.

Despite the critical and commercial success of its only title, the studio became embroiled in controversy following allegations from former employees regarding poor working conditions1. These issues led to a breakdown in the relationship with its publisher, Rockstar Games. Team Bondi was unable to secure a new publishing deal and was subsequently liquidated, ceasing operations on October 5, 20112. Several members, led by founder Brendan McNamara, later formed Video Games Deluxe3, which continued to collaborate with Rockstar Games before being acquired and renamed Rockstar Australia in 20254.

Overview

Team Bondi was founded in Sydney in mid-2003 by Brendan McNamara, who had previously directed The Getaway at Sony's Team Soho studio5. The new studio hired many former Team Soho developers and initially secured an exclusive publishing deal with Sony Computer Entertainment Australia6. The studio's first and only project, L.A. Noire, was announced in 2005, with publishing duties later transferring to Rockstar Games.

Released in May 2011, L.A. Noire was a commercial and critical success. However, shortly after its release, the studio faced significant controversy. A website called L.A. Noire Credits was launched by former developers, listing over 130 individuals who were allegedly left out of the game's credits7. This was followed by an investigative article by IGN that detailed allegations from anonymous former employees about severe crunch, 12-hour workdays, and a poor managerial style, which led to an investigation by the International Game Developers Association (IGDA)8. Leaked emails later suggested that the relationship between Team Bondi and Rockstar Games had completely broken down, with Rockstar refusing to publish any future games from the studio9.

Unable to secure a publishing deal for a new project, Team Bondi's assets were acquired by the film production company Kennedy Miller Mitchell in August 201110. The studio was placed into administration on August 31, 201111, and officially entered liquidation on October 5, 201112, leaving over A$1.4 million owed to creditors, the majority of which consisted of unpaid wages and bonuses to former employees13.

Many former Team Bondi staff were moved to Kennedy Miller Mitchell's KMM Interactive Entertainment subsidiary to work on a new project, Whore of the Orient 14. That studio was closed in 2013 after its publisher pulled out15. Founder Brendan McNamara later established Video Games Deluxe the same year, which developed L.A. Noire: The VR Case Files 16 and assisted Rockstar by releasing patches and fixes for Grand Theft Auto: The Trilogy – The Definitive Edition. The studio was eventually acquired by Rockstar and rebranded as Rockstar Australia on March 3, 2025.

Branding and Design

Team Bondi's branding was minimal and text-focused. The logo displayed the company name in a clean, sans-serif typeface, typically shown in white on a dark background. The studio’s name is likely a reference to Bondi, the well-known Sydney suburb and beach where it was based.

Products / Services

Team Bondi’s only released title was the video game L.A. Noire. Set in 1947 Los Angeles, it is an action-adventure game recognized for its groundbreaking facial animation technology. The game was published by Rockstar Games and released in 2011 for PlayStation 3 and Xbox 360, with later ports to additional platforms.

The studio had also begun work on a new project, Whore of the Orient, which was intended as a spiritual successor to L.A. Noire. However, the game was cancelled following the studio’s closure.

Locations / Presence

Team Bondi was a video game development studio located in Sydney, Australia.

References

  1. Why Did L.A. Noire Take Seven Years to Make?, Andrew McMillen (IGN Australia), published June 24, 2011. Accessed September 10, 2025.

  2. Team Bondi’s PS3 Title Named, Tom Bramwell (Eurogamer), published July 19, 2005. Accessed September 10, 2025.

  3. Rockstar AAA Open-World VR Game in Development at Video Games Deluxe, Joseph Yaden (The Escapist), published July 6, 2020. Accessed September 10, 2025.

  4. Rockstar Buys Grand Theft Auto: The Trilogy – The Definitive Edition Developer, Renames It Rockstar Australia, Joshua Henry (IGN), published March 3, 2025. Accessed September 10, 2025.

  5. Eurogamer article, Eurogamer, published September 25, 2006. Accessed September 10, 2025.

  6. McNamara Makes a Getaway to Sydney, GamesIndustry.biz, published January 21, 2004. Accessed September 10, 2025.

  7. L.A. Noire Development Staff Offer Corrected Credits, VG247, published June 3, 2011. Accessed September 10, 2025.

  8. L.A. Noire's Team Bondi under investigation for "harmful" working conditions, Matt Bradford (GamesRadar), published June 28, 2011. Accessed September 10, 2025.

  9. Revealed: The internal emails that provoked whistle-blowing at Team Bondi, 'GamesIndustry.biz', published January 21, 2004. Accessed September 10, 2025.

  10. Rumour: Team Bondi to be absorbed into George Miller’s KMM studio in Sydney, Kotaku Australia, published August 2011. Accessed September 10, 2025.

  11. L.A. Noire Developer Closes Its Doors, 'IGN', published September 1, 2011. Accessed September 10, 2025.

  12. L.A. Noire developer Team Bondi shutting down, Engadget, published October 5, 2011. Accessed September 10, 2025.

  13. Team Bondi Owes Staff $1.4M In Unpaid Wages, Bonuses, Mike Rose (Game Developer), published October 7, 2011. Accessed September 10, 2025.

  14. Report: L.A. Noire creators' next game is 'Whore of the Orient', VG247, published June 25, 2012. Accessed September 10, 2025.

  15. Layoffs hit Whore of the Orient development studio, Polygon, published April 18, 2013. Accessed September 10, 2025.

  16. Rockstar AAA Open-World VR Game in Development at Video Games Deluxe, Joseph Yaden (The Escapist), published July 6, 2020. Accessed September 10, 2025.