Menu▾
  • GTA 6
    • GTA 6 News
    • Characters
    • Locations
    • Vehicles
    • Businesses
    • GTA 6 Cheats
    • Browse All GTA 6 Content
  • GTA Online
    • MONEY
      • Make Money in GTA Online
      • Money Guides
    • HEISTS
      • Cayo Perico Heist
      • Diamond Casino Heist
      • Original Heists
      • Doomsday Heist
      • Pacific Standard
    • CONTENT UPDATES
      • A Safehouse in The Hills
      • Agents of Sabotage DLC
      • DLC History
      • Halloween Events
      • Los Santos Drug Wars
      • Los Santos Tuners
      • San Andreas Mercenaries
      • Money Fronts
    • BUSINESSES
      • After Hours (Nightclub)
      • Bikers Update (MC Businesses)
      • Bottom Dollar Bounties (Bail Office)
      • Gunrunning (Bunkers)
      • Smuggler's Run (Hangar)
      • The Contract (Agency)
      • The Chop Shop (Salvage Yard)
    • ESSENTIALS
      • Beginner Guides
      • Cars & Vehicles
      • CEO & VIPs
      • Collectibles
  • Cheats
    • GTA 5 Cheats
      • All GTA 5 Cheats
      • PlayStation
      • Xbox
      • PC
      • Phone
      • Money Cheat Code
      • Demo Videos
      • Cheats FAQ
    • GTA San Andreas Cheats
    • GTA Vice City Cheats
    • GTA 4 Cheats
    • GTA 3 Cheats
    • GTA 6 Cheats
  • News
    • GTA 6 News
    • Features & Editorials
    • Rockstar Games
  • The Bookie
    • Trending Bets
    • My Ledger
    • How to Play
  • Tools
    • GTA Online Money Goal Planner
    • Heist Calculator
    • GTA Online Matchmaking
    • Contact Missions Calculator
    • Map
  • Games
    • Grand Theft Auto VI
    • GTA Online
    • Grand Theft Auto V
    • Grand Theft Auto IV
    • GTA: San Andreas
    • GTA: Vice City
    • Grand Theft Auto III
    • GTA 5 GUIDES
      • Story Mode Guides
      • GTA 5 Stock Market Guide
      • GTA 5 Heists (Story Mode)
      • How to Make Money in GTA 5
      • PC Modding
GTA BOOMGTA BOOM
Full search page
  • GTA 6▾
      • GTA 6 News
      • Characters
      • Locations
      • Vehicles
      • Businesses
      • GTA 6 Cheats
      • Browse All GTA 6 Content
  • GTA Online▾
      • MONEY
        • Make Money in GTA Online
        • Money Guides
      • HEISTS
        • Cayo Perico Heist
        • Diamond Casino Heist
        • Original Heists
        • Doomsday Heist
        • Pacific Standard
      • CONTENT UPDATES
        • A Safehouse in The Hills
        • Agents of Sabotage DLC
        • DLC History
        • Halloween Events
        • Los Santos Drug Wars
        • Los Santos Tuners
        • San Andreas Mercenaries
        • Money Fronts
      • BUSINESSES
        • After Hours (Nightclub)
        • Bikers Update (MC Businesses)
        • Bottom Dollar Bounties (Bail Office)
        • Gunrunning (Bunkers)
        • Smuggler's Run (Hangar)
        • The Contract (Agency)
        • The Chop Shop (Salvage Yard)
      • ESSENTIALS
        • Beginner Guides
        • Cars & Vehicles
        • CEO & VIPs
        • Collectibles
  • Cheats▾
      • GTA 5 Cheats
        • All GTA 5 Cheats
        • PlayStation
        • Xbox
        • PC
        • Phone
        • Money Cheat Code
        • Demo Videos
        • Cheats FAQ
      • GTA San Andreas Cheats
      • GTA Vice City Cheats
      • GTA 4 Cheats
      • GTA 3 Cheats
      • GTA 6 Cheats
  • News▾
      • GTA 6 News
      • Features & Editorials
      • Rockstar Games
  • The Bookie▾
      • Trending Bets
      • My Ledger
      • How to Play
  • Tools▾
      • GTA Online Money Goal Planner
      • Heist Calculator
      • GTA Online Matchmaking
      • Contact Missions Calculator
      • Map
  • Games▾
      • GTA 5 GUIDES
        • Story Mode Guides
        • GTA 5 Stock Market Guide
        • GTA 5 Heists (Story Mode)
        • How to Make Money in GTA 5
        • PC Modding
      • Grand Theft Auto VI
      • GTA Online
      • Grand Theft Auto V
      • Grand Theft Auto IV
      • GTA: San Andreas
      • GTA: Vice City
      • Grand Theft Auto III
Follow UsAboutStandardsContactAccessibilityPrivacyTermsRSS

Get the GTA BOOM weekly update.

One weekly email with news, guides, and cheats. Verify once and get 500 MK for The Bookie.

Preparing signup form...

© 2026 GTA BOOM. All rights reserved. GTA BOOM is in no way affiliated with Rockstar Games or Take-Two Interactive. 'Grand Theft Auto' and the 'Grand Theft Auto' logos are trademarks of Take-Two Interactive.

L.A. Noire

In this article

Article Contents

Jump to the section you need right now.

  • Overview / Description
  • Visual Style
  • Plot Summary
  • Release
  • Staff Credit Complaint
  • Release and Marketing
  • Reception
  • Critical Response
  • Sales
  • Awards and Accolades
  • Legacy and Future
  • Gallery
  • Trailer
  1. Home›
  2. Rockstar Games

L.A. Noire

By Matt Gibbs•Updated Feb 16, 2026
By Matt Gibbs

In this article

Article Contents

Jump to the section you need right now.

  • Overview / Description
  • Visual Style
Jul 29, 2025
•
Updated Feb 16, 2026

In this article

  • Overview / Description
  • Visual Style
  • Plot Summary
  • Release
  • Staff Credit Complaint
ExpandHide TOC
  • Release and Marketing
  • Reception
  • Critical Response
L.A. Noire
The official cover art for L.A. Noire, depicting protagonist Cole Phelps.
Developer(s)
Team Bondi
Rockstar Games (support)
Virtuos (Remaster)
Video Games Deluxe (VR)
Publisher(s)
Rockstar Games
Director(s)
Brendan McNamara
Writer(s)
Brendan McNamara
Composer(s)
Andrew Hale
Simon Hale
Woody Jackson
Engine
Proprietary Team Bondi engine
Havok (physics)

Topics in this article

Rockstar GamesRockstar Games

Related Stories

Rockstar Games

Did Rockstar Really Almost Put a Crypto Economy in GTA 6?

Feb 26, 2026

More From Rockstar Games

The "Compressed" 684MB Version of Grand Theft Auto 4 Isn't a Miracle, It's a MassacreFeb 19, 2026
Plot Summary
  • Release
  • Staff Credit Complaint
  • Release and Marketing
  • Reception
  • Critical Response
  • Sales
  • Awards and Accolades
  • Legacy and Future
  • Gallery
  • Trailer
  • Drift Update

    2 Free Cars + 3X Drift Races & 4X Exotic Exports

    GTA Online shifts into drift mode this week with free vehicles, boosted race payouts, Auto Shop bonuses, and multiple business rewards live through March 4.

    • Two Free Vehicles This Week Claim the Declasse Drift Walton L35 and Dinka Blista Kanjo at no cost.
    Sales
  • Awards and Accolades
  • Legacy and Future
  • Gallery
  • Trailer
  • Platform(s)
    PlayStation 3
    Xbox 360
    Microsoft Windows
    Nintendo Switch
    PlayStation 4
    Xbox One
    Release
    PlayStation 3, Xbox 360
    NA: May 17, 2011
    AU/EU: May 20, 2011
    Microsoft Windows
    NA: November 8, 2011
    AU/EU: November 11, 2011
    Nintendo Switch, PS4, Xbox One
    November 14, 2017
    Genre
    Action-adventure, neo-noir
    Mode(s)
    Single-player

    L.A. Noire is an action-adventure video game developed by Team Bondi and published by Rockstar Games. It was released in May 17, 2011 for the PlayStation 3 and Xbox 360 and for Windows PCs in November of the same year. An enhanced version was later released in November 2017 for the PlayStation 4, Xbox One, and Nintendo Switch.

    A VR spinoff, L.A. Noire: The VR Case Files was released on Steam for the HTC Vive on December 16, 2017 and later for PlayStation VR.

    L.A. Noire is currently part of the free game library of the GTA+ lineup after it was added to the subscription service on May 2024.

    Overview / Description

    The game's narrative follows Cole Phelps, a decorated war veteran who joins the LAPD and advances through the desks of Patrol, Traffic, Homicide, Vice, and Arson. The story is divided into a series of "cases" where players must investigate crime scenes, gather clues, and interrogate suspects and witnesses.

    A key gameplay mechanic is the interrogation system, which uses proprietary MotionScan technology to capture actors' facial expressions in detail, requiring the player to read these expressions to determine if a character is telling the truth, doubting, or lying. Outside of the main cases, players can explore the open world, respond to optional street crimes, and discover various collectibles. The game is heavily inspired by the film noir genre1, both in its visual style and its dark, complex narrative involving crime, corruption, and moral ambiguity.

    Visual Style

    The visual identity of L.A. Noire is deeply rooted in the film noir aesthetic of the 1940s. The game features an optional black-and-white filter to fully emulate classic noir films. The branding itself evolved during development; according to an article about the game's development, Rockstar Games redesigned the original logo to a much thicker, yellow-and-black font, which reportedly caused some friction with Team Bondi management2.

    The game's most significant design feature is the MotionScan technology. Developed by Team Bondi's sister company, Depth Analysis, it captured actors' facial performances from every angle, allowing for a highly realistic and nuanced recreation of human expression. This technology was central to the game's design, making the interrogation sequences a unique and defining feature. The world itself was meticulously designed, using over 180,000 photographs and historical aerial shots to accurately recreate the architecture, traffic patterns, and landmarks of 1947 Los Angeles3.

    Plot Summary

    The plot of L.A. Noire follows the meteoric rise and tragic fall of Cole Phelps. Beginning as a patrolman, his sharp investigative skills quickly earn him a promotion to detective. He progresses through the Traffic and Homicide desks, solving a series of increasingly grim cases, including a string of murders that echo the real-life Black Dahlia case. Although Phelps and his partner Galloway identify and kill the true murderer, they are forced to conceal his identity due to his connections to a powerful politician, leaving a dark mark on Phelps's conscience.

    Upon his promotion to the Vice desk, Phelps uncovers a massive drug distribution ring involving surplus morphine stolen from a military ship by members of his former Marine unit. As he delves deeper, he discovers they are being systematically assassinated. During this time, he begins an extramarital affair with Elsa Lichtmann. His corrupt partner, Roy Earle, seeking to divert attention from a scandal involving prominent city figures, leaks news of the affair. The resulting scandal destroys Phelps's career and marriage, leading to his demotion to the low-prestige Arson desk.

    From this disgraced position, Phelps, with his new partner Herschel Biggs, investigates a series of suspicious house fires linked to the Suburban Redevelopment Fund (SRF), a housing development program. Warned off the case by Earle, Phelps enlists his old rival, Jack Kelso, to investigate the SRF from the outside. Kelso uncovers that the SRF is a massive fraud, using substandard materials and arson to acquire land for a planned freeway, all while being insured by his own company. The conspiracy's threads lead back to Dr. Fontaine and Leland Monroe. The plot culminates in a desperate chase through the Los Angeles River tunnels, where Phelps and Kelso rescue an abducted Elsa from a traumatized, brainwashed war veteran used by the syndicate as an arsonist.

    While Kelso and Elsa escape the rising floodwaters, Phelps is swept away and killed. At his funeral, Earle delivers a hypocritical eulogy, posthumously clearing Phelps's name while cementing his own place among the city's corrupt elite. The story ends on a somber note, a classic noir tragedy where the hero dies and corruption prevails, highlighting the game's themes of moral ambiguity and systemic decay.

    Release

    L.A. Noire has been released in several forms across multiple platforms, offering a range of content.

    • Original Release (2011): Released for PlayStation 3 and Xbox 360.
    • Downloadable Content (DLC): Five additional cases were released as DLC: "The Naked City", "A Slip of the Tongue", "Nicholson Electroplating", "Reefer Madness", and "The Consul's Car". These could be purchased individually or through the "Rockstar Pass".
    • The Complete Edition (2011): A version for Windows, PlayStation 3, and Xbox 360 that included all previously released DLC.
    • Re-release (2017): An enhanced version was released for Nintendo Switch, PlayStation 4, and Xbox One, featuring finer textures, upgraded weather effects, and new camera angles. The Switch version also included gyroscopic controls.
    • L.A. Noire: The VR Case Files (2017): A virtual reality version featuring a subset of seven cases from the original game, rebuilt for VR platforms like the HTC Vive, Oculus Rift, and later, PlayStation VR.

    Staff Credit Complaint

    Despite its critical and commercial success, the release of L.A. Noire was overshadowed by a major controversy regarding the working conditions at Team Bondi. Shortly after the game's launch, a group of former employees created a website listing over 100 developers who they claimed were omitted or incorrectly credited for their work4. This was followed by an exposé by IGN, in which numerous anonymous former staff members alleged a culture of extreme crunch, with work weeks reportedly extending to 80-110 hours, often without overtime pay5. They described studio head Brendan McNamara as a verbally abusive and controlling manager, a management style that many claimed contributed to a high staff turnover rate.

    The situation escalated when leaked internal emails appeared to confirm a deeply contentious relationship between Team Bondi and its publisher, Rockstar Games6. Sources claimed that Rockstar, frustrated with the project's direction and management, had taken significant creative control, and that there was no possibility of future collaboration between the two companies. While McNamara defended his management style and the necessity of crunch, the controversy led to an investigation by the International Game Developers Association7. The damage to Team Bondi's reputation was severe, and the studio was unable to secure a new project. In late 2011, Team Bondi was placed into administration8 and subsequently liquidated9, bringing an end to the studio responsible for one of the most innovative, yet troubled, games of its generation.

    Release and Marketing

    The marketing campaign for L.A. Noire built anticipation over several years, navigating numerous delays. Initially announced in 2005 for the PlayStation 3, it was later confirmed by publisher Rockstar Games for both the PlayStation 3 and Xbox 360. The promotional strategy focused on showcasing the game's unique qualities, particularly its cinematic storytelling and the revolutionary MotionScan technology. A series of trailers, a cover story in Game Informer magazine, and a presentation at PAX East in 2011 highlighted these features10. L.A. Noire was honored as the first video game to be an official selection at the Tribeca Film Festival, where it was screened before its public release11.

    To further immerse audiences in the game's world, Rockstar partnered with Mulholland Books to publish L.A. Noire: The Collected Stories, an anthology of short stories set in the game's universe, written by acclaimed crime authors12. The game was eventually released in May 2011. Years later, in September 2017, Rockstar announced a re-release for the PlayStation 4, Xbox One, and Nintendo Switch. Rockstar Games teamed up with Virtuos to bring the enhanced version to life13. These enhanced versions featured technical upgrades such as higher-resolution textures and new camera angles, with the Switch version adding unique gyroscopic controls. Concurrently, Rockstar announced L.A. Noire: The VR Case Files, a separate title developed by Video Games Deluxe (a new studio founded by Brendan McNamara) that adapted seven of the original cases for virtual reality, which was released in December 2017.

    Reception

    Critical Response

    Upon its release, L.A. Noire received "generally favorable reviews," with critics hailing it as a landmark achievement in interactive storytelling14. The game's most praised feature was its MotionScan facial animation technology. Reviewers from publications like Giant Bomb15 and GameTrailers16 described it as revolutionary, enabling a level of emotional subtlety in character performances that was unprecedented in video games. This technology was seen as essential to the success of the interrogation mechanic, which many found to be a compelling and innovative core gameplay loop. The narrative was also widely lauded for its mature themes, intricate plotting, and faithful evocation of the film noir genre. Critics praised the strong performances from the cast, particularly Aaron Staton as Cole Phelps, and the meticulous recreation of 1947 Los Angeles, which was often described as the true "star" of the game17.

    However, the game was not without its critics. While the investigation and interrogation elements were celebrated, the more traditional action gameplay, including the driving and shooting mechanics, received a mixed response18. Some reviewers found these segments to be repetitive and less polished than those in other Rockstar titles like Grand Theft Auto and Red Dead Redemption19. The interrogation system, while innovative, was also criticized for the ambiguity of its "Truth/Doubt/Lie" options, which could lead to unpredictable and frustrating outcomes20.

    Despite these flaws, the consensus was that L.A. Noire was a bold and ambitious title that pushed the boundaries of the medium, with The Guardian describing it as a "breakthrough for games." The 2017 re-releases and the VR version were also well-received, with critics appreciating the technical upgrades and the immersive new perspective offered by virtual reality, even if some of the original game's underlying issues remained.21

    Sales

    L.A. Noire was a significant commercial success for publisher Take-Two Interactive. On its North American release day, the company's stock value rose to a three-year high, a direct result of the game's positive critical reception. In its first month, the game shipped four million units worldwide. In the United States, it was the best-selling game of May 2011, selling nearly 900,000 copies22, and continued to top the charts in June23. The game also performed exceptionally well in the United Kingdom, where it became the fastest-selling new intellectual property in the country's history at the time and held the top spot on the sales charts for three consecutive weeks24. By the end of 2011, it had shipped almost five million copies, and by September 2017, that figure had grown to approximately 7.5 million, solidifying its status as a major commercial hit and a valuable new franchise for Take-Two25.

    Awards and Accolades

    The critical acclaim for L.A. Noire translated into numerous awards and nominations from various industry bodies and publications. The game's technical and artistic achievements were widely recognized. At the 8th British Academy Games Awards (BAFTA), it received eight nominations, the most of any game that year alongside Batman: Arkham City, and ultimately won the award for Original Music26. Its innovative technology earned it nominations for Best Technology and the Innovation Award at the Game Developers Choice Awards27. The game's score, composed by Andrew and Simon Hale, also received a win for Music of the Year at the Game Audio Network Guild Awards28. The powerful performances of its cast were highlighted with a nomination for Aaron Staton as Cole Phelps for Outstanding Achievement in Character Performance at the D.I.C.E. Awards29. These accolades cemented L.A. Noire's place as one of the most distinguished and artistically significant games of 2011.

    Legacy and Future

    The legacy of L.A. Noire is complex, defined by both its groundbreaking innovations and the troubled history of its creation. Its most enduring impact is the pioneering use of MotionScan technology, which set a new benchmark for facial animation and performance capture in video games, influencing subsequent titles that aimed for greater narrative and emotional realism. The game demonstrated that a major, high-budget title could succeed with a slower, more cerebral pace focused on deduction and storytelling rather than constant action. Following its release, Take-Two Interactive CEO Strauss Zelnick identified L.A. Noire as a "strong franchise" Take‑Two: “L.A. Noire First Week Very Successful”, Gamasutra (archived), reported via Game Developer, May 2011. Accessed July 28, 2025., and Rockstar Games acknowledged in 2012 that it was considering the future of the series Rockstar: L.A. Noire 2 a Possibility, IGN, by Author Not Specified, published February 13, 2012. Accessed July 28, 2025., fueling speculation about a sequel.

    However, the prospect of a direct sequel has always been complicated. The closure of developer Team Bondi in 2011, following the controversy over its work environment, meant that the original creative team was disbanded. Brendan McNamara's subsequent attempt to create a "spiritual successor," titled Whore of the Orient, was ultimately cancelled Whore of the Orient, the spiritual successor to L.A. Noire, isn't going to happen, PC Gamer, by Andy Chalk, published June 24, 2016. Accessed July 28, 2025.. Furthermore, the definitive death of protagonist Cole Phelps at the end of the game presents a significant narrative hurdle L.A. Noire at 10: The Video Game That Was the 'Mad Men' of Gaming, The Hollywood Reporter, by Author Not Specified, published May 17, 2021. Accessed July 28, 2025.. While Rockstar has kept the IP alive through re-releases and the VR spin-off, and has referred to it as an important franchise, there has been no official announcement of a new installment. As such, L.A. Noire remains a unique, standalone masterpiece.

    Gallery

    Official L.A. Noire screenshot showing Cole Phelps, the protagonist of the game.
    Official L.A. Noire screenshot showing Cole Phelps, identifying criminals.
    Official L.A. Noire screenshot showing a crime scene.
    Official L.A. Noire screenshot showing Cole Phelps inspecting a dead body.
    Cole Phelps of L.A. Noire.
    Official L.A. Noire screenshot showing the police officers with weapons (a pistol and a shotgun).
    Official L.A. Noire screenshot showing Cole Phelps looking at a suspect inside an interrogation room.

    Get smarter GTA guides each week.

    One weekly email with walkthroughs and time-saving tips. Verify once and get 500 MK.

    Preparing signup form...

    Official L.A. Noire screenshot showing Cole Phelps talking to a police officer.
    Cole Phelps and his partner, Stefan Bekowsky.
    Official screenshot of Elsa Lichtmann, a German jazz singer in L.A. Noire.
    Large ornate building depicting the architectural style of 1940s Los Angeles.
    Cole Phelps observing Elsa Lichtmann performing on stage at The Blue Room jazz club.
    A police officer is chasing a criminal.

    Trailer

    References

    1. Film noir, Wikipedia. Accessed July 28, 2025.

    2. Revealed: The internal emails that provoked whistle-blowing at Team Bondi, GamesIndustry.biz. Accessed July 28, 2025.

    3. First proper L.A. Noire details appear, Eurogamer. Accessed July 28, 2025.

    4. L.A. Noire development staff offer corrected credits, VG247. Accessed July 28, 2025.

    5. Why did L.A. Noire take seven years to make?, IGN, by Andrew McMillen, June 24, 2011. Accessed July 28, 2025.

    6. L.A. Noire devs: contentious relationship with Rockstar revealed, 1Up (archived via Web Archive, from September 14, 2011). Accessed July 28, 2025.

    7. IGDA to investigate Team Bondi crunch policy, VG247, by Johnny Cullen, June 28, 2011. Accessed July 28, 2025.

    8. L.A. Noire Developer Closes Its Doors, IGN (article by Luke Reilly, published September 1, 2011). Accessed July 28, 2025.

    9. IGDA to investigate Team Bondi crunch policy, VG247, by Johnny Cullen, published June 28, 2011. Accessed July 28, 2025.

    10. PAX East 2011: L.A. Noire – Updated Hands-Off, GamesRadar, by Chris Antista, published March 13, 2011. Accessed July 28, 2025.

    11. L.A. Noire becomes the first game honored at the Tribeca Film Festival, GamesRadar, by Matt Bradford, published March 29, 2011. Accessed July 28, 2025.

    12. Announcing an Original Short Fiction Series in Honor of L.A. Noire, Rockstar Games, published May 3, 2011. Accessed July 28, 2025.

    13. Virtuos partnered with Rockstar Games to bring the enhanced version of L.A. Noire on Switch, PlayStation 4, Xbox One, and VR, Virtuos Games, published November 2017. Accessed July 28, 2025.

    14. L.A. Noire Reviews, Metacritic, published May 25, 2011. Accessed July 28, 2025.

    15. L.A. Noire Review, Giant Bomb, by Brad Shoemaker, published May 16, 2011. Accessed July 28, 2025.

    16. L.A. Noire Review, GameTrailers, by Brad Shoemaker, published May 16, 2011. Accessed July 28, 2025.

    17. L.A. Noire Review, GameSpot, by Carolyn Petit, published May 16, 2011. Accessed July 28, 2025.

    18. L.A. Noire Review, Eurogamer, by Oli Welsh, published May 16, 2011. Accessed July 28, 2025.

    19. L.A. Noire Review, IGN, by Greg Miller, published May 16, 2011. Accessed July 28, 2025.

    20. L.A. Noire Review (Switch), Destructoid, by Chris Carter, published November 15, 2017. Accessed July 28, 2025.

    21. L.A. Noire: The VR Case Files review – Virtual reality improves an intriguing and involving detective yarn, The Telegraph, by Tom Hoggins, published January 13, 2018. Accessed July 28, 2025.

    22. L.A. Noire sales "below our estimate", Eurogamer, by Fred Dutton, published June 14, 2011. Accessed July 28, 2025.

    23. L.A. Noire tops slumping May sales – NPD, GameSpot Staff, published June 14, 2011. Accessed July 28, 2025.

    24. UK charts: L.A. Noire becomes fastest-selling new IP ever, VG247, by Johnny Cullen, published May 23, 2011. Accessed July 28, 2025.

    25. L.A. Noire makes smart use of the Switch’s hardware features, Polygon, by Samit Sarkar, published November 14, 2017. Accessed July 28, 2025.

    26. 2012 BAFTA video game award nominations list, Eurogamer, by Author Not Specified, published February 16, 2012. Accessed July 28, 2025.

    27. Here are your winners of the 2012 Game Developers Choice Awards, Polygon, by Chris Plante, published March 7, 2012. Accessed July 28, 2025.

    28. Winners of the 10th Annual Game Audio Network Guild Awards announced at GDC, Game Audio Network Guild, March 14, 2012. Accessed July 28, 2025.

    29. Uncharted 3 Leads Nominees For 15th Annual Interactive Achievement Awards, GameRant, by GR Staff, published January 13, 2012. Accessed July 28, 2025.

    Get GTA BOOM in your inbox.

    One weekly email with verified GTA news, guides, and cheats. Verify once and get 500 MK for The Bookie.

    Preparing signup form...

    Did Rockstar Really Almost Put a Crypto Economy in GTA 6?
    "Everybody’s Slice of the Pie Became Smaller" - Why GTA Veteran Obbe Vermeij Left Rockstar
    Rockstar Games

    "Everybody’s Slice of the Pie Became Smaller" - Why GTA Veteran Obbe Vermeij Left Rockstar

    Feb 20, 2026
    Grand Theft Auto Relied on "Illusions" Over Simulation, According to Obbe Vermeij
    Rockstar Games

    Grand Theft Auto Relied on "Illusions" Over Simulation, According to Obbe Vermeij

    Feb 19, 2026
    The "Compressed" 684MB Version of Grand Theft Auto 4 Isn't a Miracle, It's a Massacre
    UK Politicians Slam Rockstar Over Half a Billion in Tax Relief
    UK Politicians Slam Rockstar Over Half a Billion in Tax ReliefFeb 18, 2026
    Exclusive: GTA III Started Before It Was Approved - Inside the “20% Rule” and the Bigfoot Myth
    Exclusive: GTA III Started Before It Was Approved - Inside the “20% Rule” and the Bigfoot MythFeb 18, 2026
    Why You Haven't Heard About the Max Payne Remake: GTA 6 Killed the Conversation
    Why You Haven't Heard About the Max Payne Remake: GTA 6 Killed the ConversationFeb 11, 2026
    3X GTA$ & RP on Drift Races Complete three Drift Races to earn GTA$100,000 and the Bright Manor Racing Suit.
  • 4X GTA$ on Exotic Exports Auto Shop owners can massively boost earnings from Exotic Exports.
  • Valid until Wednesday, Mar 4, 2026

    See this week’s bonuses

    Live matchmaking

    No recruiting lobbies right now.

    Start one and let other players join.

    Create lobby

    Public feed hides identities. Players in the same lobby can see invite IDs.

    TikTok Highlights

    Watch the latest clips

    Quick hits from our TikTok channel. Tap to play in place.

    Preparing TikTok player...

    More videos

    • 🇷🇺 Russian GTA modders appear to be trolling Rockstar Games directly with their new GTA San Andreas remaster
    • 📆 🔥 When is GTA 6 Trailer 3 dropping? Here’s the most likely date!
    • Rockstar appears to be feeding fake GTA 6 info to catch leakers! 🤯
    • Why a key GTA developer walked away after GTA IV
    • The tiny detail that made GTA 4's Liberty City feel real
    Follow @gta_boom

    Community Poll

    How long do you think your first complete GTA 6 playthrough will take?

    None of us are just blasting through the main missions. We’re getting distracted and causing chaos. When GTA 6 launches, how long is your first proper playthrough going to take?

    Preparing poll...

    Market Mover

    Will Rockstar's "Iron Curtain" prevent all real GTA 6 leaks before June 1st?

    Rockstar has reportedly turned its studios into an information black hole, feeding developers fake info to trap leakers. It's working so well that the biggest insiders are publicly tapping out. Will this "Iron Curtain" successfully hold back the floodgates until the Summer marketing blitz, or will someone risk their career to leak the goods?

    1,500 MK

    Liquidity

    Total: 1,500 MK pot | 5 bets

    Closes: Jun 1, 2026

    Market open
    Take a side