Well, this is what happens when one of your two publishers hasn't released a new game in over three years. Take-Two Interactive, parent company of Rockstar Games, has been made a lot more wealthy thanks to GTA V since its initial release — however GTA is hardly the only franchise the company controls. With both Rockstar Games and 2K being under their control, all the IPs of these developers fall under Take-Two jurisdiction as well.

Rockstar alone has countless successful franchises to its name like the Midnight Club, Bully, Red Dead, Manhunt and many more — add to that the massive roster of 2K franchises like Borderlands, Bioshock and anything with Sid Meier's name prefacing it and you have a damn long list.
Karl Slatoff, president of Take-two, recently spoke in New York City about his company's future plans. This was the event at which he discussed, at length, how Take-Two will avoid milking its franchises into fatigue.
While yearly releases are hardly a goal to reach for any one franchise, having a barren release schedule is just as bad — of course Take-Two is putting out plenty of games, however not enough to cover their IP library.
Take-Two is in the same heavy league as the likes of EA and Ubisoft, both of whom have games released on a constant rapid-fire schedule. However, in many regards Take-Two is more akin to Blizzard. A massive heavy-hitter, a pillar of the industry which doesn't release new games often, but supports their strongest franchises for a long time.