Sure, it's because it's not a priority, but that doesn't mean that Rockstar Games is devoting fewer resources into the PC port.
Rockstar Games isn't releasing Grand Theft Auto 6 on PC in 2025. The company confirmed this decision as soon as they announced the game's release for PlayStation 5 and Xbox Series S/X in two years. Naturally, this "staggered" strategy is drawing the ire of fans, especially those who believe that there's no reason why Rockstar should delay the PC release of its upcoming GTA entry. After all, today's consoles and desktop hardware are as homogenous as they've ever been — they share hardware components, albeit Sony and Microsoft makes specific changes to accommodate the size constraints of their offerings.
Nevertheless, understanding the rationale behind this decision, particularly from a development perspective, is crucial, and this is where Mike York comes in.
The former Rockstar animator turned content creator, who worked on Grand Theft Auto 5 and Red Dead Redemption 2, recently shed light on the matter on his YouTube channel. His insights, derived from years of experience at Rockstar, point to a couple of key reasons for the delay in bringing GTA 6 to PC.
The first reason revolves around sales priorities. Over the years, Rockstar has observed that PlayStation, in particular, has been the leading platform in terms of sales for its biggest titles. Understandably, this influences the company's decision to prioritize development resources for platforms that guarantee the most significant return on investment.
York reflects on his time working on GTA 5, noting that the company's initial focus was on pushing the limits of the PS3, as it was the dominant hardware at the time. The same principle applies to GTA 6, with Rockstar aiming to optimize the game for the most popular current-gen consoles first.