While the chances of us ever seeing an official VR port of GTA 5 are extremely slim, it seems that modders and VR enthusiast just can't let the game alone. We've covered other attempts at making Rockstar's insanely profitable open-world action game work with various VR headsets despite the high system requirements of such an affair.
VR has been growing in popularity over the past few years with the gradual spread of the Oculus Rift's dev kits. However, up until the recent launch of both the HTC Vive and the Oculur Rift's consumer kit, the question of whether or not VR will catch on, or die as just another ill-fated gimmick hung in the air.
Well, the massive media coverage and surprisingly high number of early adopters for either VR device, coupled with numerous other companies working on their own headsets and the already-large library of VR games answered that question. It very much seems that VR is here to stay.
Which brings up the question of when the AAA industry will adopt it as a competitive platform. While certain big publishers like Ubisoft have already put together smaller VR games in order to swiftly plant their flag on a small part of this new and unclaimed land, most AAA companies aren't biting.
Since Take-Two Interactive have chosen not to stamp their logo on all of Rockstar's and 2K's games, the larger gaming community isn't acutely aware of how large a player the company is in this industry. Either way, they would do well to jump in to the VR market early on.