The open world genre, arguably partially popularized by Grand Theft Auto, offers players vast landscapes to explore and get lost in. However in recent years a new phenomenon, called by some as "open world fatigue", has set in, with players struggling to fully immerse themselves in the experience. Luckily, smart devs have ways to combat this effect.

Cameron Williams, a former game designer for Grand Theft Auto 6 and Red Dead Online during his tenure at Rockstar Games, recently shed light on this phenomenon during a panel at the Game Developers Conference, as reported by PC Gamer. Williams, who is now a senior mission designer at Absurd Ventures, began his presentation by addressing what he calls "Common Open World Problems."

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