An industry expert just broke down the simple business reason why Rockstar would be shooting itself in the foot with that price.

Wedbush Securities analyst Michael Pachter nearly caused a riot among GTA fans yesterday after he suggested that Grand Theft Auto VI could launch with a $100 price tag.

While the idea startled everyone in the gaming community, another industry expert promptly stepped in to explain why this pricing strategy would be a terrible business decision for Rockstar Games.

Rhys Elliott from Alinea Analytics broke down the fundamental flaws in the $100 pricing argument, and his reasoning makes perfect sense when you look at the bigger picture. The core issue isn't whether Rockstar could get away with charging $100 for GTA 6 - they absolutely could - but whether they should.

The franchise is a cultural juggernaut that has dominated entertainment for over a decade. GTA V alone has moved over 200 million copies and continues selling hundreds of thousands of units monthly on PlayStation, proving the brand's enduring appeal.

The real question is whether Rockstar should price themselves out of their own best interests, and the answer is a resounding no. The most compelling argument against the $100 price point centers on where Rockstar actually makes their money.

GTA Online has become the golden goose that keeps on giving, generating massive recurring revenue through microtransactions, cosmetics, and in-game purchases. A $100 base price would immediately shrink the potential player pool, cutting off the very audience that feeds this lucrative online ecosystem.

Considering the current cost-of-living pressures that are squeezing household budgets worldwide, pricing out potential customers to make a quick buck upfront would be shortsighted. Making the barrier of entry lower will help make the game accessible to more people, who might be amenable to additional smaller purchases over time.

Even more interesting is the unique challenge GTA 6 faces that previous entries never had to worry about: competing with its own predecessor. GTA V has been so successful and enduring that players might simply choose to stick with what they know rather than pay a premium to upgrade.

Could GTA 6 really cost $100?
Could GTA 6 really cost $100?

This creates an unusual situation where Rockstar needs to incentivize migration from their own extremely popular game. A high price barrier makes that transition much harder, potentially cannibalizing their own success.

The modern gaming scene also offers Rockstar a much smarter alternative. Instead of alienating customers with a universal $100 price, they can easily create premium editions priced at $100 or even $120 that include early access, bonus content, and in-game currency.

This approach rakes in maximum revenue from players willing to pay premium prices while keeping the base game accessible to the larger market. It's become standard practice across the industry precisely because it works so well for both publishers and consumers.

Most importantly, though, GTA 6 isn't just competing against other video games. It's fighting for attention in an entertainment ecosystem that includes Netflix, TikTok, YouTube, and countless other digital distractions. The last thing Rockstar wants is to give potential players an easy excuse to spend their time and money elsewhere.

The beauty of the GTA franchise is that it doesn't need to squeeze every possible dollar out of launch day sales. The series has proven its ability to generate sustained revenue over many years, with GTA V continuing to print money more than a decade after its initial release.

A more reasonable $80 launch price would likely maximize both immediate sales and long-term profitability by ensuring the largest possible player base for the online component that drives ongoing revenue.

Rockstar has consistently demonstrated smart business instincts throughout their history, and there's no reason to expect that to change now. While they could theoretically charge $100 and still see massive sales, the strategic downsides far outweigh the potential benefits. The company will likely stick with a more traditional premium pricing strategy that balances profitability with market penetration.

When GTA 6 finally arrives on May 26, it's destined to become one of the biggest entertainment launches in history regardless of its exact price point. But smart money says that price will be closer to $80 than $100, keeping the game's accessibility the biggest priority.