Seeing as the hacking issue has been more than a bit of a nuisance in GTA Online, the online component of GTA 5, Rockstar has been hard at work to find a way to eliminate the issue. They've attempted to revamp the anti-cheating systems in the game several times now, usually with the use of hidden stat tracking, however most of the hackers are still at large.
Rockstar's attempts were always met with mixed results. Occasional ban waves sometimes clear the streets for a day or two and the odd hacker gets banned all the time, but there are simply way too many of them to clear out completely and they always come back, usually by stealing accounts.
Hackers are really only an issue on the last-gen consoles and PC, with the Xbox One's and PS4's anti-cheat systems having yet to be broken. Some of Rockstar's older methods of getting rid of the hackers managed to shoot over the target a little, forcing them to be rolled back.
The most notorious such example was the anti-cheating method implemented during the Ill-Gotten Gains Part 2 update, which not only prevented hacking, but killed off mods altogether and broke the game by lowering performance to near unplayable levels on PC.
It seems that Rockstar's latest attempt to rid GTA Online of cheaters caused some overkill yet again. The anti-cheat method implemented in Further Adventures in Finance and Felony is a tad trigger happy and issues unwarranted bans to players who weren't hacking, but rather ran system utilities which had in-game overlays.






