Last week, Rockstar posted the first part of their official guide to GTA Online's new Stunt Race Creator. The Creator was the crown-jewel of the Cunning Stunts series of DLC. We call it a DLC series since it entailed four updates spread across the space of a month, so it might as well be considered one "saga".
Cunning Stunts has really left its mark on the GTA Online community. Here we are, well over a month after the first of the fours stunt-themed updates launched, still talking about it and its impact. Granted, the attention is well deserved — Cunning Stunts is the single most positively received and praised update since Heists.
Cunning Stunts also marks a change in Rockstar's approach to GTA Online. Gone is the criminal angle, over-the-top but ever grounded in reality. Players have clawed their way up the proverbial food-chain from being simple street criminals to experienced bank robbers, to yacht-owning VIPs all the way to becoming the CEOs of massive illegitimate corporations.
All of these feats are ones which the average player cannot realistically achieve in real life, and hopefully doesn't want to. Even so, their depiction was inherently realistic. Though unlikely, pretty much everything in GTA Online through the Further Adventures in Finance and Felony update can hypothetically occur in the real world.
Then came Cunning Stunts, which has players race around stunt-tracks equipped with death-traps and massive jumps, suspended hundreds of meters mid-air, winding around the skyscrapers of Los Santos, or hovering above the surrounding sea. It features green speed-boosting pads, launching high-speed race-cars across gaps which would be impossible to clear in the real world.
The whole sensation started out as a low-info tease jotted as a post-script to the first tease of Finance and Felony. Initially marketed as only being an update to the Content Creator, this idea later grew up to be the most derivative GTA Online DLC yet.
Cunning Stunts itself was probably made due to delays affecting the Stunt Race Creator. Rockstar took the cars that were probably intended for the Creator update and bundled them with some officially made stunt races to make the smash hit update. GTA Online then received two further packages of vehicles and stunt races in order to tide players over until the Stunt Race Creator dropped in earnest.
When it did, the update to the Creator added hundreds of props and some new features to GTA Online's official tool used for the creation of fan-made jobs. As such, even players well versed in the use of the Creator found that they could use a pointer or two on the new mechanics. Rockstar delivered a guide of their own, which we have since adapted on our page.
This brings us to the second part of the Stunt Race Creator guide. While the first one looked at basics on how to begin your project and some general tips, this second part will delve deeper into some of the elements of the Creator, helping you craft some truly memorable Stunt courses.
First item on the menu are props. Around 200 of them, actually. That's the approximate number of new props that have been added to the GTA Online Content Creator's already extensive prop library. Now, when you're dealing with that many new resources, it would be wise to get to know them first. However, we mentioned that last time around, so let's see what new tips are on offer.
Templates are a great way of speeding up the process of building your track. These are larger sections of pre-configured props put together in a particular way, saving you the effort of manually snapping each bit together. You can also save your own templates in case you want to reuse a section of your race down the line.
When placing your props, precision is key in differentiating a race that is "good enough" and a race that is supreme. Fine-tuning is important, and using the quick-zoom function while a prop is selected will allow you to adjust the height of the piece in question in order to line it up with the adjacent element.
The real staple of a race for the ages is creativity. Sure, all stunt props have an immediately apparent intended function, but you can re-orientate them in absolutely any fashion. Be creative and devise new and unintended functions for your props to really show off your prowess at creating a well-thought-out and derivative map.
GTA Online's Content Creator always had a limit on the number of props any given map may contain. Though this limit has been increased with the Stunt Race Creator, there is still only so many bits and pieces that you can add. If any of you deal with 3D modelling, then you'll be familiar with this method, as it is not unlike optimization:
Cut fodder wherever you can. Use larger props instead of multiple small ones in all cases where doing so does not interfere with your intended function. If you have a long, straight tube section, instead of constructing it from several smaller tube pieces, use a 'Tube Extra Long', for example.
If you are going for a varied and high-octane track containing a ton of various stunts built from all kinds of props, you'll need some simpler connecting sections to contrast the epic stunt. Building Blocks are perfect for this purpose. Remember, making a stunt race is like cooking a delicate meal: you must balance it.
Another great way to string together larger set-piece stunts is with the Tubes that have become so iconic for the update. The Tubes can bend and spiral both upwards and downwards, so they are perfect for a change of altitude or a subtle transition between two sections. Then again, the Tubes need not be a place of peace, as there are spinning gate traps that can be set inside Tubes.
















