After keeping a close eye on GTA community sites, we've made note of a recent sharp increase in "does mod X get be banned?" questions popping up. Considering that the sales of the game are higher than in the past two years, it's clear that there is an influx of new players who don't quite know what's what around here.

So this is your friendly periodical public service announcement informing new players that absolutely every and any mod can and will get you banned from playing GTA Online. With the new rules about bans being in place, that is something you really don't want to happen.

See, back in 2016, hacking and modding in GTA Online reached its height. The Xbox 360 and PlayStation 3 were about as lawless as online games could get due to both platform's hardware having been cracked years before, people were using character transfer to enable hacks and cheats on the un-cracked current-gen consoles and the PC was about as open and easy to hack as the older consoles.

Things got out of hand when an insurance fraud hack was introduced which caused the personal vehicle of the hacker to automatically self-destruct and fool the game into thinking another player in the lobby did it, thus deducting the insurance fee from them. The hack was self-activating and repeating, meaning victims could lose hundreds of thousands of in-game cash before quickly cutting power to their system.

Since, due to Shark Cards, this could potentially translate into a real-world loss of real money, it was a very serious situation. Between this and the proliferation of hacks in general, Rockstar cracked down in a major way. Very swiftly, PC was wiped clean of hackers who haven't managed to return en masse since, with only the odd straggler showing up these days who are quickly banned.