Be careful with placement though, as a misaligned Tube could cause your players to congest following the bump, as it causes a sudden loss of speed. Staying on the topic of Tubes, you need not worry about players missing a checkpoint by wall riding in one. The circular checkpoint prop has been sized to match the inner circumference of the Tubes.
While Building Blocks are simple at first glance, they might be what make or break a race. They are perfect for patching up holes, or for the construction of your own custom "props" used for stunting. The most basic example is rotating a Building Block to create a makeshift ramp. Speaking of ramps, remember to stay creative — they can be used for more than just jumping.
Now that you are better acquainted with the props themselves, it's time to put them together and form your custom GTA Online Stunt Race. However, even if individually, you know how to handle your props, you'll need to be able to bring it all together in an organised and cohesive manner in order to create a truly notable course.
When building a Stunt Race, there are two things you should be doing often, and especially after getting ready with a given section of the map: saving and testing. Saving is crucial because of the fickle server connection some players are experiencing. There is no autosave feature for maps made in the GTA Online Content Creator, and some players have reported losing hours and hours of work.
Testing, on the other hand, will help you identify issues and correct them before a given section is connected to so many others that editing it to solve the problem would require extensive backtracking. This, again, causes you to lose progress by having to reverse-engineer a solution.
Planning is crucial for a well designed Stunt Race. Kind of like putting together a puzzle, it pays of to spread out the pieces. Roughly position your props around where they will be in the final version to get a feel of how things build upon one another before fine-tuning and tweaking.
When building a stunt race, you have the option to choose between a Stunt Track and a Stunt Raised Track. Advanced players, however, may choose to have both in a single race. To connect your tracks, there are two neat methods: Bends and Track Link props. Both are specifically geared for transitions between two separate tracks.
If you've played on some of Rockstar's official Stunt Races that were added to GTA Online with Cunning Stunts and its two smaller updated, you'll have noticed that some of the courses have branching sections. These are achieved with the new Secondary Checkpoint feature, which has also been added to the Stunt Race Creator. However, to prevent getting tangled in all of your routes, plan out the path of primary checkpoints first.
Stunt Races are different enough from regular land races to warrant being careful in terms of mechanics. Always remember setting the starting grid to the stunt layout, and place checkpoints and respawn points around major set pieces in a way that doesn't break the race. Testing comes in handy here.
Speaking of checkpoint placement, when dealing with such a crucial part of your Stunt Race you might want to reconfigure the layout completely a few times. Luckily, Rockstar altered the "delete all" feature to also take secondary checkpoints into account, making the process more streamlined. If you're building a large and complex race, it pays off to keep in mind that the number of checkpoints is capped at 68.
The creators of Stunt Races also have power over how lucrative their tracks will be. You can add bonus modifiers on RP for example. GTA Online players will be grateful for stunts awarding RP, especially if your map is heavy on flashy tricks.
Remember, since these are stunt races we are talking about, balancing form with function is key. Your race must work well and be efficient, but it shouldn't be dull. If you haven't hit the prop limit, but are done with your course, throw in some decor to make it even more pompous and impressive.
For better or worse, the majority of Stunt Races in GTA Online are located primarily in the southern side of the map, and with reason. The geography of this part of the map lends itself well to these courses and Rockstar has realized this. With the city of Los Santos being here, as well as a varied wilderness, you can make all kinds of interesting races.
Sometimes you can spare props in terms of decor by weaving your track around the notable buildings of Los Santos, or the various landmarks in the country around it. Another great way to reduce prop count is by using the map as it was intended — GTA Online is full of roads already, why not use them?
Stunt Races are about obstacles and traps as much as they are about flashy stunts. You can use the natural hazards of Los Santos and Southern San Andreas to your advantage — and to the dismay of your racers.
These are all the tips and tricks Rockstar has chosen to share with the community. Even though this is merely the tip of the iceberg, many of you creative fans have already created amazing Stunt Races with the new Creator. Hopefully these guides will help you with the upcoming contest which will seek to find the best and most challenging Stunt Races the community can muster.
Have you built any custom Stunt Races for GTA Online?