In the world of AAA games, major developers keep trying to push the envelope in the graphics department in order to bring us continually more fancy gaming visuals. Modders are keen to take on an even higher level of realism that commercial products just can't afford to deal with, and now even scientific studies try tackling the issue — powered by Grand Theft Auto 5.
When it launched for the first time on the PlayStation 3 and Xbox 360 back in 2013, GTA 5 was an industry leader as far as graphics were concerned. Thanks to the upgrades we saw in the Enhanced Edition on PlayStation 4 and Xbox One, and even more so later on PC, the game still holds up to this day, but is starting to show its age.
There is only so much improvement that an old engine and groundwork can support, so by the time this year's native PS5 and Xbox Series X/S ports are released, the improvements will be significantly diminished. On PC, graphical improvements have been undertaken by modders, allowing players with the beefiest rigs to play at a ridiculously high level of graphical fidelity.
However, both in the realm of professional AAA development and in graphics modding, actual realism is never the real goal. Like movies and their special effects, video game graphics generally strive to be 'prettier' than real life, or at least more stylised. Visual effects like lense flares, chromatic aberration, aggressive depth of field or film grain are added which we don't see with our eyes. Colours are either unnaturally saturated and vibrant, or unnaturally washed out. Particle effects manifest on screen as they would on a camera lens, not an eyeball.