Rockstar Games recently revealed some screenshots and initial details for the upcoming GTA Online DLC called Gunrunning, along with a promise to look out for further info being posted. It hasn't taken long for them to share the next press release and we as a result we finally have a good idea of what some of the teased features entail.
Mobile Operations Centers
The first and possibly most important thing to point out is that our guess, and later the leak, about the nature of the Mobile Operations Center (MOC), turned out to be spot-on. The MOC will be a scaled-down HQ set up inside the trailer of a custom semi-truck. Rockstar described the design as modular allowing for a great deal of customization.
The MOC will fill the role of your lair away from your lair and so will also include luxurious accommodations next to the vehicle upgrade station and the weapon workbench as well as a command center. The phrasing of Rockstar's official post leaves it up in the air as to whether all four of these can operate simultaneously provided you have the cash for it, or if you'll need to pick two or three of them.
Storable in your Bunker, this drivable command center's modular construction allows for tailored combinations of vehicle workshop, weapons workshop, luxury living quarters, and command center – with facilities for upgrading and customizing your arsenal and modifying Weaponized Vehicles (including turrets for your MOC that can be manned by your squad) – all at your fingertips, and pulled by a fully customizable commercial semi
Another feature likely to be be implemented is different tiers or sizes for Mobile Operations Centers. Cheaper models will only be able to accommodate one or two functions, whereas the higher end models would be able to operate three or even all four. It also isn't clear whether players will be able to own multiple MOCs or just the one.
This setup also raises some game design questions. Will the interior of the MOC be instanced, meaning technically the vehicle itself is a moving trigger to load the character into a separate area, or have Rockstar nailed the issue that perplexed the Star Citizen development team for so long? Without MOC instancing it would mean that there is a vehicle in the game world, inside of which there is a space where players can freely move around and interact with objects, all the while the vehicle is moving.
On paper this might not seem like rocket science, but in a multiplayer game, getting all the motion relations right can be a pain. We mention Star Citizen, since that game features multi-crew spaceships in a seamless open world where several multi-crew ships could be flying around relative to one another whilst their respective crews function inside the ships without relation to the game-world itself, but without instancing.
Should Rockstar go with instancing, we wonder how vehicle damage will be accounted for. Unless the MOC is literally indestructible, Rockstar will have to add death conditions to the instance meaning that if the vehicle is destroyed in the main game world, the players inhabiting the instance would die.








