Mike York knows what it's like when ambition collides with reality at Rockstar Games. The former animator who worked on both Grand Theft Auto V and Red Dead Redemption 2 just shared some eye-opening details about how adding first-person mode to GTA V almost derailed the entire project and why he thinks GTA 6's latest delay makes perfect sense. York explained in his latest YouTube video that what seemed like a straightforward camera adjustment turned into a development nightmare.

"So, for instance, on GTA 5, we went in and we added first person mode. And I remember we added first person mode really late into the project, like the game was like almost finished. And so, it seemed like such a small thing adding that view mode in the game, but when we did that, it opened up thousands, literally thousands of bugs."

The problem wasn't as simple as sticking a camera inside the character's head. York, who currently works on a game with both first- and third-person perspectives, explained that first-person view requires completely different animation work.