Do you own Grand Theft Auto 5 on disc? If so, you might be part of a dying breed, at least as far as Karl Slatoff is concerned.
The President of Take-Two Interactive, parent company of Rockstar Games, recently spoke about how the industry is moving closer to being completely digital at the Credit Suisse 21st Annual Technology, Media & Telecom Conference.
Video games, and even the whole entertainment industry, are only one among the many topics the conference concerns, which is why relevant news rarely arises from it. However, the industry forecasts of one of the most influential individuals in the biz could be worth hearing.
Karl Slatoff's comments aren't exactly revolutionary, though. The general idea that the gaming industry is speeding towards a status where retail is no longer a factor has been floating around since the conception of digital distribution. However, recent market trends have lent more than a bit of legitimacy to this concept.
Video games may not have been the first medium to embrace digital distribution, but they're certainly the medium best suited to it due to how on-going services tie into most of today's titles. Digital distribution is already a major element of the market, and considering its rate of growth over the past decade, it overtaking retail might arrive before we'd expect it.

Retail continues to have a massive impact on GTA 5's sales. PC is still the platform where digital distribution is most prominent, and only a small percentage of total GTA 5 sales happened on PC. The huge amount of copies sold on launch for Xbox 360 and PlayStation 3 were predominantly physical. In light of this, to hear the president of the game's publisher claim the industry will become 100% digital within the next 5-20 years can sound a bit extreme.
I think over the long-term, it will be 100% digital. I just can't predict whether that's five years, 10 years, or 20 years. It's probably less than 20 and maybe more than five, but I think it ultimately gets there. That's the zeitgeist. Things are moving in that direction.
It's easy to dismiss this based on how things stand today, but you need to remember that what we're talking about is projecting growth rates forward 5 years. Digital distribution exploded since its conception — just look at Steam — and has been shooting upwards at an exponential rate. This year, Black Friday was considerably mild in retail stores (well, comparatively) due to the proliferation of online shopping.
Every other industry has jumped on pseudo-digital distribution, even if the products themselves are physical, unlike in the case of games. You can buy absolutely everything online, from groceries through furniture, toys and books all the way to weapons-grade uranium. Literally.