Coming completely out of the blue with zero indication or teasing, Rockstar today announced that their crime-thriller from 2011, L.A. Noire, is getting four new editions, three of which are remasters and one is a complete re-edit for VR platforms.
The announcement was a massive surprise for two reasons. First, a version for the Nintendo Switch was announced which was completely unexpected. However that said, Take-Two was vocal about supporting the Switch from the very start, even having NBA 2K18 appearing in the console's announcement trailer.
L.A. Noire: The VR Case Files is an even bigger surprise since in the past Take-Two has been openly skeptical of the VR market. Strauss Zelnick raised his concerns regarding just how wide-spread VR would become and how viable it is, however it seems the current state of the VR sphere convinced the company to move forward.
The remastered version coming to the PlayStation 4 and Xbox One aren't as surprising, but definitely welcome. Recently, Rockstar has been working through its older library of games and releasing them on mobile platforms, and it's nice to see some gems from a few years ago getting their chance to shine on the current generation of consoles.

The best part? It's not far away. The Nintendo Switch, Xbox One and PlayStation 4 versions of the game are all arriving on the 14th of November, meaning they'll be playable in a little over 2 months. The announcement makes it unclear whether this release date applies to the VR version as well, but if it doesn't, we have no indication of when that might launch.
The VR Case Files are coming exclusively to the HTC Vive, and will be a shorter version of the game including 7 of the self-contained investigation segments. L.A. Noire relied heavily on a dynamic conversation system, where players were not only tasked with selecting certain responses to dialogue but to also assess the facial expressions of the characters they were speaking to and determine whether they are lying or not.
This system made use of a special facial animation system which sought to replicate the way people express themselves in real life. While the final result was ever so slightly uncanny-valley category, it is still one of the most impressive examples of character animation in gaming.