Modern AAA games strive to be as realistic as current technology allows, with the biggest publishers and devs going so far as to invent newer and newer tech to make their games ever more immersive and life-like.
The focus in the endeavor to create realistic games is usually placed on the visuals. As time goes on, games feature greater and greater graphical fidelity, with higher resolution textures, more polygons, and better animation. Another big factor is immersion, and the given game’s physics engine is a key factor here, because if the character falls in the opposite direction of the push, no level of graphical fidelity will make it look realistic!
That said though, software can do only so much. No matter how many individual strands of hair are animated on the hero’s head, no matter how smoothly the blades of grass sway in the breeze, no matter how closely the blood spurting from the neck of the hundredth orc adheres to liquid physics, you’re still just sitting on a couch with a controller in your hands.
The guys over at Force Dynamics want to change that. Motion simulators with tactile feedback are hardly and innovative, but what Force Dynamics has done with their 401cr models is truly a step forward. While the motion simulators of the past were severely handicapped, and their limitation caused extremely jarring movement, the 401cr has a full range of motion and is considerably smooth. The team demonstrated what their machine can do by playing none other than GTA V, displaying its versatility by driving several of the in-game vehicles, including a jet ski, as well as getting on a roller coaster. Also, since this is GTA, they got into a police chase. Running over innocent pedestrians has never been so realistic!
Any of you guys dream of playing GTA V using a motion sim?