---
title: "Roblox Just Dethroned GTA 6 on the PlayStation Store and Rockstar Is Taking Notes"
canonical_url: "https://www.gtaboom.com/this-19-year-old-game-just-knocked-gta-6-off-the-top-of-the-playstation-store-9978"
markdown_url: "https://www.gtaboom.com/this-19-year-old-game-just-knocked-gta-6-off-the-top-of-the-playstation-store-9978.md"
site_name: "GTA BOOM"
site_url: "https://www.gtaboom.com"
published_at: "2026-04-20T12:08:00Z"
updated_at: "2026-04-21T10:05:28Z"
section: "news"
language: "en-US"
primary_category_slug: "gta-news-053f"
category_slugs:
  - "gta-news-053f"
  - "grand-theft-auto-6-588b"
  - "gta-6-news-7d1f"
tags:
  - "GTA 6"
  - "PlayStation"
authors:
  - name: "Ray Ampoloquio"
    url: "https://www.gtaboom.com/authors/ray-ampoloquio"
hero:
  url: "https://media.gtaboom.com/variants/1920/media/images/03/fc/this-19-year-old-game-just-knocked-gta-6-off-the-top-of-the-playstation-store-1.jpg"
  alt: "The numbers behind Roblox's platform explain exactly why Rockstar is hiring UGC specialists."
  width: 1950
  height: 1097
  caption: "The numbers behind Roblox's platform explain exactly why Rockstar is hiring UGC specialists."
word_count: 1125
reading_time_minutes: 6
---

> [!INFO] TL;DR Summary

_Roblox_ jumped to the top of the PlayStation Store trending list on April 14, 2026, pushing _Grand Theft Auto 6_ down after launching a native PS5 app. Roblox works as a creator platform with millions of user-made games. Rockstar Games is already staffing for creator platform work, but whether _GTA 6_ can launch with a comparable ecosystem remains to be seen.

Fun fact: _Roblox_ has been out to the public since 2006, making it 19 years old.

Not-so-fun-fact: It's now top dog on PlayStation's trending page.

_Roblox_ took the top spot on the PlayStation Store trending list on April 14, 2026, displacing [_Grand Theft Auto 6_](/grand-theft-auto-vi-a428 "Grand Theft Auto VI") in the wake of its newly released native PS5 app.

Here is what the _Roblox_ ecosystem actually looks like in 2026, based on publicly available data:

Metric | Roblox (2026) | GTA Online (2026, from leaked data)
--- | --- | ---
Daily active users | ~150 million | ~1.4 million (derived from 10M weekly)
Weekly active users | Estimated 350M+ | ~10 million
Annual revenue | Billions ($3.6B in 2024) | ~$500 million
Active creators | 3.5 million (Q3 2025) | Unknown, sub-100K estimated via FiveM
Platform age | 19 years (since 2006) | 13 years (since 2013)
Top creator earnings | Millions per year | Limited to FiveM server operators
Monetization share to creators | ~25-30% of Robux spent | Not formally shared outside FiveM

The numbers explain exactly why [Rockstar Games](/rockstar-games-f280 "Rockstar Games") is [hiring specifically for _Roblox_ and _Fortnite_ expertise](/a-job-listing-just-revealed-where-gta-6-is-really-heading-d80b "Rockstar Hiring for Creator Platform") and why [HipHopGamer's claims about _GTA 6_ UGC producing millionaires](/a-freddie-gibbs-side-mission-in-gta-6-one-source-says-yes-e648 "HipHopGamer UGC Millionaires Claim") suddenly look less speculative and more like something as inevitable as _GTA 6_ setting sales records at launch.

_Roblox_ has roughly 100 times the daily active user base of [_Grand Theft Auto Online_](/gta-online-f419 "GTA Online") and generates roughly seven times the annual revenue, from a game with considerably less prestige, worse graphics, and a fraction of the production budget.

How?

_Roblox_ is a platform that hosts millions of games made by users. _GTA Online_ is a single game made by a single developer. Where _Roblox_ scales based on its community, the other grows through internal production, although Rockstar has certainly done its part in changing this ahead of the release of _GTA 6_. When Rockstar releases _GTA 6_ on [November 19, 2026](/take-two-just-confirmed-gta-6-is-actually-releasing-this-november-39ac "GTA 6 Release Date"), it will instantly become the [biggest entertainment product of the year](/take-two-believes-that-gta-6-will-set-a-creative-benchmark-9403 "Take-Two Interactive Has High Hopes for GTA 6").

It will generate revenue numbers that dwarf _Roblox -_ at least, in the first few months, maybe for at least a year if not a little longer. After that, we can't say for sure. _Roblox's_ model is the one that keeps scaling [without requiring Rockstar-scale production budgets every few years](/gta-6-budget-may-be-higher-than-any-movie-ever-made-9a75 "This Is The Budget Rockstar Has for GTA 6").

_Roblox_ is not really one game. It is a platform where users build their own games using _Roblox's_ tools and then host those games for other users to play, and a handful of _Roblox_ creators earn more than most AAA developers.

In 2024, _Roblox_ paid out approximately $923 million to its creator community, which is nearly twice what _GTA Online_ generates in total annual revenue, distributed among people who do not work for Roblox Corporation.

With the infrastructure to make _Roblox_ feel like a real console experience now in place, following the launch of the native PS5 app on April 14, millions of existing PS5 owners downloaded the new app and millions more of new users tried _Roblox_ for the first time on their console. The trending algorithm responded to the traffic surge, dropping _GTA 6_ to second place.

[Embed \(twitter\)](https://x.com/gtavi_countdown/status/2045514890824069604)

For what it's worth, _GTA 6_ can compete. As we've already mentioned, Rockstar has already begun laying the foundation for a UGC-like experience for _GTA 6_. Besides, in terms of longtail sales, it's not like [_Grand Theft Auto_](/grand-theft-auto-8695 "Grand Theft Auto") is far behind.

[_Grand Theft Auto V_](/grand-theft-auto-v-f2c5 "Grand Theft Auto V") launched in 2013, and it's still selling well, with _GTA Online_ helping Rockstar fund its developers for over a decade afterward. The [leaked data](/rockstar-data-dump-reveals-why-gta-6-is-taking-this-long-to-release-f1a5 "ShinyHunters Released Data: GTA Online Revenue") shows it still generates $500 million a year from a 4% spender base.

It isn't quite like _Roblox_'s $3.6 billion in annual revenue in 2014, but it's nothing. Rockstar's Creator Platform Team is hiring people who understand exactly this distinction. The team's job description explicitly mentions building "sustainable systems that empower creators to build experiences, attract players, and operate thriving communities," which describes _Roblox_'s playbook to the T.

Rockstar is taking inspiration from _Roblox_ and adapting it for the adult gaming audience that _Roblox_ currently doesn't cater to. This also brings us to a key advantage that _GTA 6_ may have over _Roblox_ when it launches: an adult audience. _GTA_ [has never shied away for controversy](/video-game-executive-creates-new-category-for-grand-theft-auto-6-9b6b "GTA and Controversy Go Hand in Hand"). It eats it for breakfast. It's a rated M for mature franchise that cares not for child-safety complications that have dogged _Roblox_ for years.

![GTA 5 already has plenty of user-generated content. Rockstar only needs to support and learn harder towards it](https://media.gtaboom.com/media/images/7f/2d/this-19-year-old-game-just-knocked-gta-6-off-the-top-of-the-playstation-store-2.jpg)

Caption: GTA 5 already has plenty of user-generated content. Rockstar only needs to support and learn harder towards it

With that said, the fact that _Roblox_, a 19-year-old platform, can displace the most anticipated game of the decade just by releasing a better version of an app should tell you everything about what the next generation of gaming actually looks like and what _GTA_ will have to compete against.

After [effectively burying its competitors](/gta-6-will-have-zero-competition-when-it-launches-in-november-5569 "GTA 6 Has No Competition Within Its Genre") the open-world crime simulator genre, _GTA_ is entering the platform of infinite content and it's now far to wonder when _GTA 6_ can ship with an ecosystem that can actually deliver on the ambition the leaked job listings and [rumors](/gta-6-could-be-the-next-big-creator-platform-2cbb "GTA Could Join Roblox and Fortnite") are hinting at.

## FAQ

- **Q:** Why did Roblox overtake GTA 6 on the PlayStation Store trending page?
  **A:** The immediate trigger was the release of a native PS5 app. Roblox is a platform with millions of user-made experiences and a huge active player base.
- **Q:** How is Roblox different from GTA Online in plain terms?
  **A:** Roblox grows through user creation. GTA Online grows through Rockstar's own production. Roblox is easier to scale across huge numbers of games, creators, and communities.
- **Q:** What numbers in the piece make Roblox look so dominant?
  **A:** Roblox has roughly 150 million daily active users, more than 350 million weekly active users, about $3.6 billion in annual revenue, and 3.5 million active creators. GTA Online has roughly 1.4 million daily active users derived from 10 million weekly users and about $500 million in annual revenue from leaked data.
- **Q:** Who is Rockstar trying to reach that Roblox does not serve well?
  **A:** GTA is a rated-M franchise, an area where Roblox has struggled due to child-safety complications.
- **Q:** Does this mean GTA 6 cannot compete with Roblox long term?
  **A:** Not necessarily. GTA 6 is expected to post enormous launch sales, and Rockstar is already building creator platform systems.

> [!INFO] What to watch for

1.  Watch Rockstar's Creator Platform Team postings for more signs of user-generated content tools.
2.  Track the PlayStation Store trending page after the PS5 Roblox launch to see whether Roblox holds the top spot.
3.  Follow any official GTA 6 product details that mention creator tools, community systems, or player-run experiences.