Well, that's it folks. We've suspected this is where the road it leading, but now we have official confirmation from Rockstar personnel that the Xbox 360 and Playstation 3 are indeed going to miss out on further DLC content updates. This means that future patches will only contain bug fixes and tweaks, and no new game content - or at least nothing substantial. Rockstar has also provided justification for this decision.
In reality, it wasn't even a decision at all, as Rockstar was forced to make this call due to the hardware limitations of the last console generation. Quite simply, the Xbox 360 and Playstation 3 ran out of space. Rockstar North, the primary studio working on GTA Online, contacted IGN and Director of Design Imran Sarwar explained the situation.
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The primary technical reason is the memory capacity for the older systems. We are constantly adding new items to the game with each update and we began approaching the memory limits after the first year of GTA Online content.
He goes on to say that they almost maxed out the last gen console's capabilities with the Heists update, however the programmers in the studio devised ways of smuggling content all the way up to Ill-Gotten Gains Part 2 into the game without breaking it entirely.
While this is understandable, for the sake of better showing how close the proverbial glass was to overflowing, some players decided to make a comparison of GTA V's performance on last gen consoles, to see how the critical mass was affecting framerates and load times. Between patch 1.01 and 1.28, there was an average FPS drop from 28.0 to 23.0, and load times went from 1 minute 2 seconds to well over two minutes. While these are hardly noticeable on the consumer's end, changes of this magnitude show a rather significant issue for the developers.
Do we have any last gen GTA Online players who will be making the jump to current gen due to lack of DLC support?