More and more it seems that Rockstar is adopting a policy of announcing and releasing new GTA Online content simultaneously.
The developer of GTA has been stepping up the Adversary Modes in recent updates, constantly adding newer and newer game modes, each of which are becoming progressively more unique and less conventional. The design team is going all out on trying to mold the existing game mechanics into exciting new features which would typically be unconventional in a game of this genre. We recently saw the Slasher and Running Back modes being added which are more divergent, as well as a number of more traditional but still creative modes like Hunting Pack.
Yesterday we reported on some rumors, based of leaked information, that the upcoming December DLCs (Christmas update and Lowriders Part II) would add a number of Adversary Modes to GTA Online, including one called Every Bullet Counts. Well, in a rather surprising turn of events, Rockstar announced Every Bullet Counts soon after as a standalone Adversary Mode update, which went live immediately as the announcement was made.
The Adversary Mode sees four players, armed with Marksman Pistols with just two bullets locked together, in a confined space. You also have some melee weapons to fall back on should your two shots go awry. The mode seeks to force players into a tense situation, as anyone who does not move for longer than five seconds will have their blips displayed on the map.
Every Bullet Counts also introduces new maps. The mode will be played in locations only accessible through this game mode. The fact that the rumor leak accurately named this mode before the announcement, plus the fact that it mentioned the map being expanded, which this indirectly does, lends the leak significant credibility.
Which aspect of this new GTA Online Adversary Mode do you find most appealing?