The Bank Contract
The bank contract has three missions: Thermal Charges, Signal Jammer, and the finale "The Bank Contract."
Thermal Charges (Planning Work)
For this mission, we highly recommend you use the Oppressor Mk II. It'll make your life ten times easier. If you do not have an Oppressor, you can also opt for a Buzzard, which is readily available from the VIP section in the interaction menu.
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In the Thermal Charges mission, you need to head over to the marked location and steal thermal charges. There will be a stand-off between the cops and some burglars. You can clear some of the cops and enemy NPCs or fly directly towards the charges to grab them.
Grab the charges and fly away to lose the cops. After losing the cops, deliver the charges to the Auto Shop to complete this mission. It is as simple as that.
Signal Jammers (Planning Work)
This mission is time-sensitive, and you can only complete it effectively using either an Oppressor Mk II or a Buzzard helicopter. In this mission, you need to install signal jammers at six Fleeca Banks across Los Santos. If you are doing all this solo though, you only need to worry about installing one jammer at a single bank. Installing jammers will give you more time in the finale without the police coming after you and also delay you getting a wanted level.
First, you need to make your way to the indicated location to get the signal jammers from the trunk of a parked Emperor.
Once you grab the jammers, wait for Sessanta to contact you, after which a 10-minute timer will start, within which you must plant the jammers.
When you get to the location, the panel in which you plant the jammer is watched by a CCTV camera. You need to wait for the camera's cone of vision to look away from the panel and then go in for the plant.
Covering all six is optional. Even if you cover two or three (or even one if you are solo), that should make you eligible to complete this mission.
Here's a trick when using an Oppressor for maximum speed while in the air. Whenever you're flying, gain some altitude and then press your handbrake button or key once. You'll notice the Oppressor will lose altitude gradually, but it will retain have maximum speed - the same speed it has on the ground.
This trick has been around for quite some time and helped a lot during the Duggan Shipments prep mission in the Casino Heist. You can always go for the ones in the main city first as they all are close to each other. The ones that are far away are the bank on the main highway at Great Ocean Hay (bank 'A') and the one on Route 68 at Grand Senora Desert (bank 'F').
This mission feels like a filler mission to match the "three mission" theme we have with the contracts. If you complete the signal jammers mission, you will get some extra time before the cops are finally alerted, and you get a wanted level.
You can only hit two banks without the wanted level during the finale. But, as soon as you're done with the second bank, the timer runs out, and the cops are on you. You only get a maximum of 2 minutes delay before the cops come. So, doing all six jammers is not worth the effort if you're not going to do the finale with a squad of four.
Either way, even if the cops were on you from the first bank, you will be able to complete this mission with ease as the number of cops spawning is always limited, and they spawn right outside each bank - more on that below.
Once you've successfully hit all six banks and planted the jammers, you are done with this mission. Even if you only manage to plant one jammer, your mission will pass as the timer runs out.
The Bank Contract (Final Job)
In the final job, you will be required to rob all six Fleeca Banks. To begin, you need to select the 'Hustler' as your weapon loadout. Do not forget to stock up on some armor and snacks as well since you will be getting into some gunfights too.
Go to the first nearest marked Fleeca Bank, head inside the bank, and place the thermal charge on a locked door leading to the main vault. The alarm also goes off. Usually, the cops arrive, but thanks to the signal jammers (if you've planted them all), you have 2 minutes before the cops show up.
Wait for a couple of seconds before the thermal charge blows up, opening the door to the vault.
Head inside and you will be able to interact with the cash on the table to pick it up.
Repeat the same with the other five banks as well, and you should be good to go. When the cops arrive, take your time with them. Do not rush outside the bank with several cops waiting to open fire on you, resulting in instant death.
Use the bank glass door as a cover since it is bulletproof. Shoot the door to open it and fire at the cops outside. When you're happy with the number of cops outside and see an opening, quickly run outside and into your vehicle. Then, drive off to the next bank.
Speaking of vehicles, make sure you always park the car right outside the bank entrance with the driver's seat facing the bank. This will help you quickly get into your car and drive away amidst all the chaos.
As stated earlier, repeat the same with all the banks except for one important thing. You need to hit bank 'F' in Grand Senora Desert last as it can help us lose the cops because of the route we take.
After robbing bank 'F,' go west and keep driving until you pass the 'Misfortune' sign on your right.
As soon as you pass the sign, turn left onto the dirt road and keep driving towards the client indicated by a yellow marker through this off-road route.
You will eventually lose the cops if you stay off-road and continue driving towards the client through these mountains and dirt roads. You may refer to our video to understand the route better.
Once you lose the cops, you can drive to the client to deliver the cash and complete this mission.