GTA Online's Weapon Problem Needs Fixing

Let's face it, GTA Online has a problem with the weapon selection system. This particular problem has been around for a good long while and is only ever getting worse with more and more weapons being added in the free DLC packs Rockstar keeps releasing. The most recent update for the game, Lowriders: Custom Classics added two new weapons, the double barrel shotgun and the compact rifle.

GTA V was chock full with various firearms by default and each update added a few more. With over three years of GTA Online, that adds up to a whole lot of DLC, which means a lot of guns. Now, AAA gaming has figured out prime weapon management systems years ago.

The weapon wheel has been widely used in shooters for at least a decade, but was around for a good long time more, but by now it has popped up in all kinds of games and settings. GTA V also opted for a weapon wheel when it comes to weapon management, however this system becomes a tad more complex when a large number of weapons make up the arsenal.



Usually, weapon wheels are separated into sections, based on weapon types. In games which have more than one weapon per type, the player is limited to carrying only one or a few of the weapon of said type. This makes your choice of load-out tactically important and makes switching between weapons under heat quick.

GTA V decided to take that working formula and toss it out the window. Instead, your Online character is carrying the full arsenal of weapons you have ever purchased or acquired in the game. Always. The weapon wheel is indeed sectioned off as per formula, however when you have several dozen guns per category and each time you open the wheel it starts from the very first gun in each category, you have a bit of a problem.

Cycling through 27 weapons in order to get the one you want in the middle of a gunfight isn't particularly advantageous - and yet GTA Online forces you to do this. Some people have managed to lock their favorite weapons of each category into default position in single-player, however certain situations will call of other equipment. Plus, this method doesn't usually work...

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This issue has been noted and discussed by the community a good long time ago, with roots stretching as far back as initial launch. Having to cycle through an endless list of weapons while being a sitting duck isn't a merry prospect.

The most puzzling thing about the issue is that the solution is extremely simple - a weapon locker. Basically, whenever a player buys a gun, that weapon would appear in the player's weapon locker, which contains all of the player's guns.

The weapon locker could be used before venturing out of your apartment to select which - limited number of - weapons you want to take with you during your adventures online.

This weapon locker feature could be added to GTA Online along with an in-depth weapon-smith DLC pack, which would kinda work like Lowriders did for cars. Massively extensive weapons customization, both visually and performance wise would definitely put a new twist on GTA Online.


Having a fully stocked weapons workshop with all the attachments, skins, ammo types, grips, barrels, stocks etc etc. would give high-level players some new end-game content to grind for other than flashy cars with hydraulics. Making the best of these attachments damn expensive would certainly give Rockstar a new source of revenue through Shark Cash Card Sales.

Would you like a detailed, in-depth weapons customization system to make its way to GTA Onlne?

One Comment

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  1. My god. R* FIX THIS ALREADY! Stop picking your nose and start fixing the game. We need a weapon lock or a weapon locker badly.

Aron Gerencser
In the site's early beginnings, Aron was responsible for the bulk of the news posts that you'd find on GTA BOOM each and every day. He loves getting involved with the community and is an avid fan of all things Rockstar Games. Since then, Aron has become an editor across all the content that is posted on GTA BOOM. His journey with the franchise began with GTA 2 back when it was new (all the way back in 1999), and he was a gamer even before then. Graduating summa cum laude from Università degli Studi Guglielmo Marconi with a BA in Media Production, Aron has been a game journalist since 2014. When not writing, editing or playing, Aron is building models which you can find on Instagram and Facebook.