A US-Sized GTA VI Map Sounds Cool, But Would It Actually Work?


As always, the GTA VI rumor mills are spinning full force. With non-news and baseless speculation being basically all of GTA 6 journalism, nowadays some news outlets just post the exact same info again and again with yet another clickbait-y title that has no actual correlation with the article.

map

So let’s step away from the assumptions and conjecture for a moment, and have a discussion about one of the most cited “features” people expect GTA VI to have. The legend says that the next installment of the GTA franchise will have a map that incorporates the whole of the United States, and will be insurmountably massive, containing all previously visited GTA cities, plus some new additions. While making a game world magnitudes larger than what we have today, and filling it with enough content as to avoid it feeling empty would be a massive achievement, would it be good?

I’m going to say it: many games these days are too big and too long. The vast majority of the target audience for open-world AAA games are working people, with little free time. If you give them a game with a play time of 200+ hours and an immense open world to explore they might just say “to hell with this”, put down the controller and go for a smaller, but more focused experience offered by another game.

Don’t get me wrong, I love sprawling, long story-heavy RPGs, or massive open worlds full of interesting places to find and discover, but I find that I don’t really have time to do all this. If I were in Rockstar’s shoes, instead of increasing the size of the open world, I would approach it like Assassin’s Creed 2 did way back when. Several open-world areas, which are medium in size, but extremely detailed. Have GTA 6 include every city, but not opened together, rather as separate areas.

Would you guys want an open-world several magnitudes larger than GTA V’s Los Santos and Blaine County?

Aron Gerencser
Aron is responsible for the bulk of the news posts that you’ll find on GTA BOOM each and every day. He loves getting involved with the community and is an avid fan of all things Rockstar Games. When not covering GTA news, playing an RPG or anything sci-fi related, Aron spends his time working on his novel.

3 Comments

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  1. Yea, 200+ hours seems daunting… if it was for a new game, but with the establishment GTA already has, bigger is the only way to go from here.

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