As always, the GTA VI rumor mills are spinning full force. With non-news and baseless speculation being basically all of GTA 6 journalism, nowadays some news outlets just post the exact same info again and again with yet another clickbait-y title that has no actual correlation with the article.
So let’s step away from the assumptions and conjecture for a moment, and have a discussion about one of the most cited “features” people expect GTA VI to have. The legend says that the next installment of the GTA franchise will have a map that incorporates the whole of the United States, and will be insurmountably massive, containing all previously visited GTA cities, plus some new additions. While making a game world magnitudes larger than what we have today, and filling it with enough content as to avoid it feeling empty would be a massive achievement, would it be good?
I’m going to say it: many games these days are too big and too long. The vast majority of the target audience for open-world AAA games are working people, with little free time. If you give them a game with a play time of 200+ hours and an immense open world to explore they might just say “to hell with this”, put down the controller and go for a smaller, but more focused experience offered by another game.
Don’t get me wrong, I love sprawling, long story-heavy RPGs, or massive open worlds full of interesting places to find and discover, but I find that I don’t really have time to do all this. If I were in Rockstar’s shoes, instead of increasing the size of the open world, I would approach it like Assassin’s Creed 2 did way back when. Several open-world areas, which are medium in size, but extremely detailed. Have GTA 6 include every city, but not opened together, rather as separate areas.
Would you guys want an open-world several magnitudes larger than GTA V’s Los Santos and Blaine County?